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[[File:Capture10.png|300px|right|The mission select screen an seen at PAX EAST 2013]] |
[[File:Capture10.png|300px|right|The mission select screen an seen at PAX EAST 2013]] |
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− | '''S.T.A.R Labs Missions''' is a Single-Player mode in [[Injustice: Gods Among Us]]. |
+ | '''S.T.A.R Labs Missions''' is a Single-Player mode in ''[[Injustice: Gods Among Us]]''. |
==Missions== |
==Missions== |
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S.T.A.R. Labs Missions consist of special scenarios that the player can take part in. These missions range from battles with NPC'S, or minigames that rely on platforming, button rhythm, or stealth. Each Mission contains three Stars that are earned by meeting certain requirements in the mission. Each character has a ten mission storyline. There are 240 Missions in total, along with an additional 20 Missions included with the Red Son DLC pack thus increasing it to 260. The other objective of this mode is to collect all 720 stars to complete it. |
S.T.A.R. Labs Missions consist of special scenarios that the player can take part in. These missions range from battles with NPC'S, or minigames that rely on platforming, button rhythm, or stealth. Each Mission contains three Stars that are earned by meeting certain requirements in the mission. Each character has a ten mission storyline. There are 240 Missions in total, along with an additional 20 Missions included with the Red Son DLC pack thus increasing it to 260. The other objective of this mode is to collect all 720 stars to complete it. |
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+ | :''An additional 180 stars can be earned by completing all of the challenges for the Red Son & DLC Characters S.T.A.R. Labs missions (thus making the maximum total of 900 stars).'' |
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− | <span style="color:rgb(51,51,51);font-family:Arial,sans-serif;font-size:14px;line-height:18px;white-space:pre-wrap;">New S.T.A.R. Lab missions are coming on Tuesday, July 23. Lobo, Batgirl, Scorpion, and General Zod - 10 missions each.</span> |
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− | |||
− | <span style="font-size:13px;line-height:21px;">An additional 180 stars can be earned by completing all of the Red Son S.T.A.R. Labs missions & DLC Characters </span><span style="font-size:13px;line-height:21px;">S.T.A.R. Labs missions </span><span style="font-size:13px;line-height:21px;">its challenges </span><span style="font-size:13px;line-height:21px;">(thus making the maximum total of 900 stars).</span> |
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In order to train heroes from across the globe, S.T.A.R. Labs has created a wealth of character-specific missions that replicate a series of challenging circumstances to overcome. Try to achieve three stars in every mission for the ultimate prize. |
In order to train heroes from across the globe, S.T.A.R. Labs has created a wealth of character-specific missions that replicate a series of challenging circumstances to overcome. Try to achieve three stars in every mission for the ultimate prize. |
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! scope="row"|003 |
! scope="row"|003 |
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|Kryptonite Batarangs |
|Kryptonite Batarangs |
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− | |[[Lex Luthor|Lex]] has attached a mind-control device to [[Batman]]. Defeat Batman while avoiding his Kryptonite batarangs. |
+ | |[[Lex Luthor|Lex]] has attached a mind-control device to [[Batman]]. Defeat [[Batman]] while avoiding his Kryptonite batarangs. |
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| |
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*Defeat [[Batman]] |
*Defeat [[Batman]] |
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! scope="row"|004 |
! scope="row"|004 |
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|Heating Up |
|Heating Up |
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− | |Overcome the [[Alternate Superman]] that [[Lex Luthor|Lex]] brought to Earth. Hit the matching on-screen button to power up your heat vision. |
+ | |Overcome the [[Superman#Regime|Alternate Superman]] that [[Lex Luthor|Lex]] brought to Earth. Hit the matching on-screen button to power up your heat vision. |
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| |
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*Win the battle |
*Win the battle |
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! scope="row"|006 |
! scope="row"|006 |
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|Meteor From Krypton |
|Meteor From Krypton |
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− | |[[Superman]] has been |
+ | |[[Superman]] has been weakened by Kryptonite dropped by [[Lex Luthor|Lex]]. Survive for 20 seconds without being hit by [[Catwoman|Catwoman's]] attacks. |
| |
| |
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*Stay alive for 20 seconds |
*Stay alive for 20 seconds |
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|[[Batman]] must hone his skills before going after [[Arkham Asylum|Arkham's]] deadliest villains. Execute the moves listed on top of the screen to spar. |
|[[Batman]] must hone his skills before going after [[Arkham Asylum|Arkham's]] deadliest villains. Execute the moves listed on top of the screen to spar. |
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| |
| |
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− | * |
+ | *Show Nightwing how rusty you are |
− | * |
+ | *Land a 10 Hit Combo |
− | * |
+ | *Hit [[Nightwing]] 15 times in the head |
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|- |
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! scope="row"|012 |
! scope="row"|012 |
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|- |
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! scope="row"|013 |
! scope="row"|013 |
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− | |Grenades And Grundy |
+ | |Grenades And [[Solomon Grundy|Grundy]] |
|[[Solomon Grundy|Grundy]], a zombie, is tough to damage with hand-to-hand combat. Use the undead grenades located around [[Batcave|The Batcave]] to do significant damage. |
|[[Solomon Grundy|Grundy]], a zombie, is tough to damage with hand-to-hand combat. Use the undead grenades located around [[Batcave|The Batcave]] to do significant damage. |
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|- |
|- |
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! scope="row"|015 |
! scope="row"|015 |
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− | |Killer Croc |
+ | |[[Killer Croc]] |
|[[Killer Croc]] has opened the cells in [[Stryker's Island]]. Use [[Batman|Batman's]] Batarang to stop the prisoners from escaping. |
|[[Killer Croc]] has opened the cells in [[Stryker's Island]]. Use [[Batman|Batman's]] Batarang to stop the prisoners from escaping. |
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|- |
|- |
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! scope="row"|016 |
! scope="row"|016 |
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− | |Deathstroke Destroy |
+ | |[[Deathstroke]] Destroy |
|[[Joker]] is covering [[Deathstroke|Deathstroke's]] attempt to escape via an APC. Destroy the APC while avoiding incoming missiles from [[Joker]]. |
|[[Joker]] is covering [[Deathstroke|Deathstroke's]] attempt to escape via an APC. Destroy the APC while avoiding incoming missiles from [[Joker]]. |
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! scope="row"|018 |
! scope="row"|018 |
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|Cat Nap |
|Cat Nap |
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− | |While tracking [[Catwoman]] to a heist, [[Batman]] |
+ | |While tracking [[Catwoman]] to a heist, [[Batman]] comes upon an injured guard. Protect him by deflecting rockets with [[Batman|Batman's]] Parry. |
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| |
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*Save the guard and stop Catwoman |
*Save the guard and stop Catwoman |
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! scope="row"|033 |
! scope="row"|033 |
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|Slowdown |
|Slowdown |
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− | |Another Roadblock! With only minutes until the bomb detonates, [[Solomon Grundy|Grundy]] and [[Doomsday]] stand in your way. Use your |
+ | |Another Roadblock! With only minutes until the bomb detonates, [[Solomon Grundy|Grundy]] and [[Doomsday]] stand in your way. Use your Super Move to help defeat them. |
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| |
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*Defeat all villains |
*Defeat all villains |
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! scope="row"|035 |
! scope="row"|035 |
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|Pressure Chamber |
|Pressure Chamber |
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− | |[[The Watchtower |
+ | |[[The Watchtower]] has info on [[Lex Luthor|Luthor]], but [[Doomsday]] is depressurizing the station! [[Flash]] must activate the switch on the left to close the airlock at the right time. |
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*Defeat [[Doomsday]] |
*Defeat [[Doomsday]] |
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|- |
|- |
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! scope="row"|037 |
! scope="row"|037 |
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− | |Grundy Smash |
+ | |[[Solomon Grundy|Grundy]] Smash |
|[[Solomon Grundy|Grundy]] is trying to stop [[Flash]] from disarming [[Lex Luthor|Lex's]] bombs. Avoid the rocks by using your Character Power to slow down time. |
|[[Solomon Grundy|Grundy]] is trying to stop [[Flash]] from disarming [[Lex Luthor|Lex's]] bombs. Avoid the rocks by using your Character Power to slow down time. |
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|- |
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! scope="row"|063 |
! scope="row"|063 |
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− | |Deadshot |
+ | |[[Deadshot]] |
|[[Harley Quinn|Harley]] has been ambushed! Stay alive for 60 seconds while dodging incoming rockets and grenades. |
|[[Harley Quinn|Harley]] has been ambushed! Stay alive for 60 seconds while dodging incoming rockets and grenades. |
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|- |
|- |
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! scope="row"|064 |
! scope="row"|064 |
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− | |Two-Face |
+ | |[[Two-Face]] |
|Stop [[Catwoman]] and find the answers you're looking for. [[Two-Face]] is on the scene, and will flip his coin to determine who he'll shoot next. |
|Stop [[Catwoman]] and find the answers you're looking for. [[Two-Face]] is on the scene, and will flip his coin to determine who he'll shoot next. |
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|Cat Got Your Tongue |
|Cat Got Your Tongue |
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| |
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− | Now that [[Harley Quinn|Harley]] has [[Catwoman]]alone, she can finally get some answers. Press the correct buttons to keep both meters above the lines until time runs out. |
+ | Now that [[Harley Quinn|Harley]] has [[Catwoman]] alone, she can finally get some answers. Press the correct buttons to keep both meters above the lines until time runs out. |
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| |
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*Complete the mission |
*Complete the mission |
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|- |
|- |
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! scope="row"|092 |
! scope="row"|092 |
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− | |Enter Lex |
+ | |Enter [[Lex Luthor|Lex]] |
|[[Lex Luthor|Lex]] must train with his new power suit before his mission to [[Atlantis]]. Execute each move at the top of the screen. |
|[[Lex Luthor|Lex]] must train with his new power suit before his mission to [[Atlantis]]. Execute each move at the top of the screen. |
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! scope="row"|100 |
! scope="row"|100 |
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|Big Fish |
|Big Fish |
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− | |Defeat [[Aquaman]] |
+ | |Defeat [[Aquaman]] while he is powered up to take [[Atlantis]]. Your movements will be slower underwater. |
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| |
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*Defeat [[Aquaman]] |
*Defeat [[Aquaman]] |
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! scope="row"|102 |
! scope="row"|102 |
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|Hide and Seek |
|Hide and Seek |
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− | |Now that Nightwing has escaped his confines, use your night vision to navigate past the security lasers. You have 40 seconds to reach the end. |
+ | |Now that [[Nightwing]] has escaped his confines, use your night vision to navigate past the security lasers. You have 40 seconds to reach the end. |
| |
| |
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*Reach the end |
*Reach the end |
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! scope="row"|103 |
! scope="row"|103 |
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|Bad Gas |
|Bad Gas |
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− | |Standing with Solomon Grundy's gas cloud causes Nightwing damage. Defeat Grundy as the gas cloud grows over time until the screen is covered. |
+ | |Standing with [[Solomon Grundy|Solomon Grundy's gas]] cloud causes [[Nightwing]] damage. Defeat Grundy as the gas cloud grows over time until the screen is covered. |
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| |
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− | *Defeat Grundy |
+ | *Defeat [[Solomon Grundy|Grundy]] |
+ | *Connect 10 Special moves |
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− | *Survive 8 seconds without being hit |
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+ | *Connect 3 Meter Burn Special moves and win |
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− | *Destroy 10 Swamp hands |
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|- |
|- |
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! scope="row"|104 |
! scope="row"|104 |
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|Dead Man's Hand |
|Dead Man's Hand |
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− | |Grundy is back for more, defeat him while avoiding the Swamp Hands. The Swamp Hands can be destroyed with Nightwing's projectile attacks. |
+ | |[[Solomon Grundy|Grundy]] is back for more, defeat him while avoiding the Swamp Hands. The Swamp Hands can be destroyed with [[Nightwing|Nightwing's]] projectile attacks. |
| |
| |
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− | *Defeat Grundy |
+ | *Defeat [[Solomon Grundy|Grundy]] |
*Survive 8 seconds without being hit |
*Survive 8 seconds without being hit |
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*Destroy 10 Swamp Hands |
*Destroy 10 Swamp Hands |
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! scope="row"|105 |
! scope="row"|105 |
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|Sticks of Fury |
|Sticks of Fury |
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− | |Show Bane who's boss by landing 50 hits on him before time expires. |
+ | |Show [[Bane]] who's boss by landing 50 hits on him before time expires. |
| |
| |
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− | *Defeat Bane |
+ | *Defeat [[Bane]] |
*Win without using Character Powers |
*Win without using Character Powers |
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*Land a 10-hit combo |
*Land a 10-hit combo |
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! scope="row"|106 |
! scope="row"|106 |
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|Freezer Burn |
|Freezer Burn |
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− | |Killer Frost has conjured an ice storm. Defeat her while avoiding the falling ice. |
+ | |[[Killer Frost]] has conjured an ice storm. Defeat her while avoiding the falling ice. |
| |
| |
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− | *Defeat Killer Frost |
+ | *Defeat [[Killer Frost]] |
*Win with a full second Health Bar |
*Win with a full second Health Bar |
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*Win a Clash |
*Win a Clash |
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! scope="row"|107 |
! scope="row"|107 |
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|Paint This |
|Paint This |
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− | | |
+ | |[[Raven]] and [[Sinestro]] team up to take down [[Wayne Manor]]. [[Nightwing]] must stop [[Sinestro]] while avoiding incoming projectiles thrown by [[Raven]]. |
| |
| |
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− | *Defeat Sinestro |
+ | *Defeat [[Sinestro]] |
*Win after getting First Hit |
*Win after getting First Hit |
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*Hit 10 times to the head |
*Hit 10 times to the head |
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! scope="row"|109 |
! scope="row"|109 |
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|Just Add Water |
|Just Add Water |
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− | |While underwater Nightwing's movements will be slower. Aquaman fights at normal speed. |
+ | |While underwater [[Nightwing|Nightwing's]] movements will be slower. [[Aquaman]] fights at normal speed. |
| |
| |
||
− | *Defeat Aquaman |
+ | *Defeat [[Aquaman]] |
*Win with a throw |
*Win with a throw |
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*Never reach max Super Meter |
*Never reach max Super Meter |
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! scope="row"|110 |
! scope="row"|110 |
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|That's the Bomb |
|That's the Bomb |
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− | |Defeat Raven while she is in Demon stance. |
+ | |Defeat [[Raven]] while she is in Demon stance. |
| |
| |
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− | *Defeat Raven |
+ | *Defeat [[Raven]] |
*Use no Super Meter |
*Use no Super Meter |
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*Perform an 8-hit juggle combo |
*Perform an 8-hit juggle combo |
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! scope="row"|111 |
! scope="row"|111 |
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|Shine Bright |
|Shine Bright |
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− | |Before Green Lantern sets out his hunt for Sinestro, he must train. Execute the moves at the top of the screen. |
+ | |Before [[Green Lantern]] sets out his hunt for Sinestro, he must train. Execute the moves at the top of the screen. |
| |
| |
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*Become acquainted with your green Power Ring |
*Become acquainted with your green Power Ring |
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! scope="row"|113 |
! scope="row"|113 |
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|Scarecrow |
|Scarecrow |
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− | |Deathstroke has a contract to protect Sinestro from Hal, and has allies himself with Scarecrow. Stop them before the madness overcomes Hal. |
+ | |[[Deathstroke]] has a contract to protect [[Sinestro]] from [[Green Lantern (Hal Jordan)|Hal]], and has allies himself with [[Scarecrow]]. Stop them before the madness overcomes [[Green Lantern (Hal Jordan)|Hal]]. |
| |
| |
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− | *Defeat Deathstroke |
+ | *Defeat [[Deathstroke]] |
*Win without using Character Power |
*Win without using Character Power |
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*Land a 4-hit juggle combo |
*Land a 4-hit juggle combo |
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! scope="row"|114 |
! scope="row"|114 |
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|Headache |
|Headache |
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− | |Luthor has taken control over Doomsday. Perform enough head attacks to break Doomsday free from Lex's strings. |
+ | |[[Lex Luthor|Luthor]] has taken control over [[Doomsday]]. Perform enough head attacks to break Doomsday free from [[Lex Luthor|Lex's]] strings. |
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| |
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*Break the mind control |
*Break the mind control |
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! scope="row"|115 |
! scope="row"|115 |
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|None Shall Pass |
|None Shall Pass |
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− | |Green Lantern has come across Bane for the last time. Defeat him while avoiding exploding floor fires conjured by Raven. |
+ | |[[Green Lantern]] has come across [[Bane]] for the last time. Defeat him while avoiding exploding floor fires conjured by [[Raven]]. |
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| |
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*Win the battle |
*Win the battle |
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! scope="row"|116 |
! scope="row"|116 |
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|Frozen Skies |
|Frozen Skies |
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− | |Killer Frost has conjured an ice storm. Defeat her while avoiding the ice shards. An unknown force has sped up your movement. |
+ | |[[Killer Frost]] has conjured an ice storm. Defeat her while avoiding the ice shards. An unknown force has sped up your movement. |
| |
| |
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− | *Defeat Killer Frost |
+ | *Defeat [[Killer Frost]] |
*Win a Clash |
*Win a Clash |
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*Get hit by 5 falling ice blocks |
*Get hit by 5 falling ice blocks |
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|- |
|- |
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! scope="row"|117 |
! scope="row"|117 |
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− | |Kilowog |
+ | |[[Kilowog]] |
− | |Kilowog has arrive to help Green Lantern. When near, he will deliver a powerful attack. |
+ | |[[Kilowog]] has arrive to help [[Green Lantern]]. When near, he will deliver a powerful attack. |
| |
| |
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− | *Defeat Joker |
+ | *Defeat [[Joker]] |
− | *Don't use Kilowog |
+ | *Don't use [[Kilowog]] |
*Throw 6 times |
*Throw 6 times |
||
|- |
|- |
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! scope="row"|118 |
! scope="row"|118 |
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|Outfield |
|Outfield |
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− | |Defend against Sinestro's constructs coming from the air. |
+ | |Defend against [[Sinestro|Sinestro's]] constructs coming from the air. |
| |
| |
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*Swing at the constructs |
*Swing at the constructs |
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Line 1,063: | Line 1,061: | ||
|- |
|- |
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! scope="row"|119 |
! scope="row"|119 |
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− | |Green Lantern's Light |
+ | |[[Green Lantern|Green Lantern's]] Light |
− | |Use all of your might to defeat Sinestro! Once Sinestro's health is low, execute the commands to overpower him. |
+ | |Use all of your might to defeat [[Sinestro]]! Once [[Sinestro|Sinestro's]] health is low, execute the commands to overpower him. |
| |
| |
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*Win the ring battle |
*Win the ring battle |
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! scope="row"|120 |
! scope="row"|120 |
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|Ultimate Battle |
|Ultimate Battle |
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− | |Sinestro has taken to the air. Blast him with everything you can. |
+ | |[[Sinestro]] has taken to the air. Blast him with everything you can. |
| |
| |
||
− | *Defeat Sinestro |
+ | *Defeat [[Sinestro]] |
*Win with 10% health or less remaining |
*Win with 10% health or less remaining |
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*Destroy all Interactive Objects |
*Destroy all Interactive Objects |
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Line 1,089: | Line 1,087: | ||
! scope="row"|121 |
! scope="row"|121 |
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|Rebirth |
|Rebirth |
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− | |Pick up weapons to gain Special Moves to add to Cyborg's arsenal. All Specials have been disabled. |
+ | |Pick up weapons to gain Special Moves to add to [[Cyborg|Cyborg's]] arsenal. All Specials have been disabled. |
| |
| |
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− | *Defeat Raven |
+ | *Defeat [[Raven]] |
*Connect 10 Special Moves |
*Connect 10 Special Moves |
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*Win without picking up a weapon |
*Win without picking up a weapon |
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Line 1,105: | Line 1,103: | ||
! scope="row"|123 |
! scope="row"|123 |
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|Sprung a Leak |
|Sprung a Leak |
||
− | |The strain on your new abilities have cause some side effects. Defeat Grundy before Cyborg drains of fluids |
+ | |The strain on your new abilities have cause some side effects. Defeat [[Solomon Grundy|Grundy]] before [[Cyborg]] drains of fluids |
| |
| |
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− | *Defeat Grundy |
+ | *Defeat [[Solomon Grundy|Grundy]] |
*Win with a full second Health Bar |
*Win with a full second Health Bar |
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*Win with a Super Move |
*Win with a Super Move |
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Line 1,113: | Line 1,111: | ||
! scope="row"|124 |
! scope="row"|124 |
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|What Is Your Malfunction |
|What Is Your Malfunction |
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− | |Cyborg is malfunctioning and his controls are not responding correctly. Defeat Bane with Cyborg's controls reverse. |
+ | |[[Cyborg]] is malfunctioning and his controls are not responding correctly. Defeat [[Bane]] with [[Cyborg|Cyborg's]] controls reverse. |
| |
| |
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− | *Defeat Bane |
+ | *Defeat [[Bane]] |
*Never reach max Super Meter |
*Never reach max Super Meter |
||
*Win after getting First Hit |
*Win after getting First Hit |
||
Line 1,121: | Line 1,119: | ||
! scope="row"|125 |
! scope="row"|125 |
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|Broken Legs |
|Broken Legs |
||
− | |The electrified floor defense mechanism disabled Cyborg's jumping capabilities. Use Cyborg's grapple move to avoid the electricity. |
+ | |The electrified floor defense mechanism disabled [[Cyborg|Cyborg's]] jumping capabilities. Use [[Cyborg|Cyborg's]] grapple move to avoid the electricity. |
| |
| |
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− | *Stop Lex |
+ | *Stop [[Lex Luthor|Lex]] |
*Win a Clash |
*Win a Clash |
||
*Win with a throw |
*Win with a throw |
||
Line 1,129: | Line 1,127: | ||
! scope="row"|126 |
! scope="row"|126 |
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|Rocket! Rocket! |
|Rocket! Rocket! |
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− | |Lex Luthor, the brains behind your attempted kidnapping, has sent waves of missiles towards you. 7 hits results in failure so try to avoid them. |
+ | |[[Lex Luthor]], the brains behind your attempted kidnapping, has sent waves of missiles towards you. 7 hits results in failure so try to avoid them. |
| |
| |
||
*Avoid the rockets |
*Avoid the rockets |
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Line 1,137: | Line 1,135: | ||
! scope="row"|127 |
! scope="row"|127 |
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|Need a Nurse |
|Need a Nurse |
||
− | |The last battle strained Cyborg's systems and damaged his life support. Use your Character Power to regain health. |
+ | |The last battle strained [[Cyborg|Cyborg's]] systems and damaged his life support. Use your Character Power to regain health. |
| |
| |
||
− | *Defeat Catwoman |
+ | *Defeat [[Catwoman]] |
*Win with full health |
*Win with full health |
||
*Win without using Character Power |
*Win without using Character Power |
||
Line 1,145: | Line 1,143: | ||
! scope="row"|128 |
! scope="row"|128 |
||
|Error Macro |
|Error Macro |
||
− | |Defeat Luthor's 'Defense System 01' prototype robot before it powers up. Be careful, as Lex is attacking you with lasers from a safe location. |
+ | |Defeat [[Lex Luthor|Luthor's]] 'Defense System 01' prototype robot before it powers up. Be careful, as [[Lex Luthor|Lex]] is attacking you with lasers from a safe location. |
| |
| |
||
*Destroy Defense System 01 |
*Destroy Defense System 01 |
||
Line 1,153: | Line 1,151: | ||
! scope="row"|129 |
! scope="row"|129 |
||
|Luthor Beatdown |
|Luthor Beatdown |
||
− | |With Cyborg back to full power, he must defeat Lex while performing the moves listed in the tracker before time runs out. |
+ | |With [[Cyborg]] back to full power, he must defeat [[Lex Luthor|Lex]] while performing the moves listed in the tracker before time runs out. |
| |
| |
||
*Complete the listed moves |
*Complete the listed moves |
||
Line 1,161: | Line 1,159: | ||
! scope="row"|130 |
! scope="row"|130 |
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|Injustice For All |
|Injustice For All |
||
− | |The Justice League is impressed with your skills in defeating Luthor. Show them what you are made of. |
+ | |The Justice League is impressed with your skills in defeating [[Lex Luthor|Luthor]]. Show them what you are made of. |
| |
| |
||
*Impress the Justice League |
*Impress the Justice League |
||
Line 1,178: | Line 1,176: | ||
! scope="row"|131 |
! scope="row"|131 |
||
|Hawk's Nest |
|Hawk's Nest |
||
− | |Hawkgirl wants to train before heading out to face Luthor. Execute each move at the top of the screen. |
+ | |[[Hawkgirl]] wants to train before heading out to face [[Lex Luthor|Luthor]]. Execute each move at the top of the screen. |
| |
| |
||
*Mold your Thanagarian combat skills |
*Mold your Thanagarian combat skills |
||
Line 1,186: | Line 1,184: | ||
! scope="row"|132 |
! scope="row"|132 |
||
|High Tension |
|High Tension |
||
− | |Luthor has captured Cyborg and mind controlled him to protect his secret. Lex's security system is active, so jump to avoid the electric floor. |
+ | |[[Lex Luthor|Luthor]] has captured [[Cyborg]] and mind controlled him to protect his secret. [[Lex Luthor|Lex's]] security system is active, so jump to avoid the electric floor. |
| |
| |
||
− | *Defeat Cyborg |
+ | *Defeat [[Cyborg]] |
*Don't get electrocuted by the floor |
*Don't get electrocuted by the floor |
||
*Win a Clash |
*Win a Clash |
||
Line 1,194: | Line 1,192: | ||
! scope="row"|133 |
! scope="row"|133 |
||
|Can Opener |
|Can Opener |
||
− | |Hawkgirl has retrieved Cyborg, but she can't wait until his cybernetics are repaired. Press the correct buttons to keep the 4 meters above the lines to get answers. |
+ | |[[Hawkgirl]] has retrieved [[Cyborg]], but she can't wait until his cybernetics are repaired. Press the correct buttons to keep the 4 meters above the lines to get answers. |
| |
| |
||
*Complete the mission |
*Complete the mission |
||
Line 1,202: | Line 1,200: | ||
! scope="row"|134 |
! scope="row"|134 |
||
|Scared Hawk |
|Scared Hawk |
||
− | |Bane has teamed up with Scarecrow to stop Hawkgirl. Defeat |
+ | |[[Bane]] has teamed up with [[Scarecrow]] to stop Hawkgirl. Defeat [[Bane]] before the madness overcomes [[Hawkgirl]] |
| |
| |
||
− | *Defeat Bane |
+ | *Defeat [[Bane]] |
*Land a 30% combo |
*Land a 30% combo |
||
*Throw 6 times |
*Throw 6 times |
||
Line 1,210: | Line 1,208: | ||
! scope="row"|135 |
! scope="row"|135 |
||
|Soaring Hawk |
|Soaring Hawk |
||
− | |There is a crisis in Gotham! Hawkgirl must get there as quickly as possible. Soar through the air while smashing through the rocks. |
+ | |There is a crisis in [[Gotham City|Gotham]]! [[Hawkgirl]] must get there as quickly as possible. Soar through the air while smashing through the rocks. |
| |
| |
||
*Reach the max distance |
*Reach the max distance |
||
Line 1,218: | Line 1,216: | ||
|136 |
|136 |
||
! scope="row"|Falling Mace |
! scope="row"|Falling Mace |
||
− | |Deathstroke has been hired to stop Hawkgirl. If too much damage is inflicted, she will drop her mace. |
+ | |[[Deathstroke]] has been hired to stop [[Hawkgirl]]. If too much damage is inflicted, she will drop her mace. |
| |
| |
||
− | *Defeat |
+ | *Defeat [[Deathstroke]] |
*Connect 3 Meter Burn Special Moves and win |
*Connect 3 Meter Burn Special Moves and win |
||
*Win with a Super Move |
*Win with a Super Move |
||
Line 1,226: | Line 1,224: | ||
! scope="row"|137 |
! scope="row"|137 |
||
|Distress Call |
|Distress Call |
||
− | |A distress call has gone out from Watchtower! Reach the station by flying upward while avoiding the falling rocks. |
+ | |A distress call has gone out from [[The Watchtower|Watchtower]]! Reach the station by flying upward while avoiding the falling rocks. |
| |
| |
||
*Complete the mission |
*Complete the mission |
||
Line 1,234: | Line 1,232: | ||
! scope="row"|138 |
! scope="row"|138 |
||
|Fortitude |
|Fortitude |
||
− | |Hawkgirl has arrived just in time at Watchtower. Stop each of the evil invaders before it's too late. |
+ | |[[Hawkgirl]] has arrived just in time at [[The Watchtower|Watchtower]]. Stop each of the evil invaders before it's too late. |
| |
| |
||
*Defeat everyone |
*Defeat everyone |
||
Line 1,242: | Line 1,240: | ||
! scope="row"|139 |
! scope="row"|139 |
||
|The Power of Nth |
|The Power of Nth |
||
− | |Lex has promised Ares a weapon made of Nth if he helps him defeat Hawkgirl. Complete the list of moves in the tracker before time expires to obtain Lex's whereabouts. |
+ | |[[Lex Luthor|Lex]] has promised [[Ares]] a weapon made of Nth if he helps him defeat [[Hawkgirl]]. Complete the list of moves in the tracker before time expires to obtain [[Lex Luthor|Lex's]] whereabouts. |
| |
| |
||
− | *Defeat Ares |
+ | *Defeat [[Ares]] |
*Win without flying |
*Win without flying |
||
*Survive 8 seconds without being hit |
*Survive 8 seconds without being hit |
||
Line 1,250: | Line 1,248: | ||
! scope="row"|140 |
! scope="row"|140 |
||
|Major Damage |
|Major Damage |
||
− | |If too much damage is inflicted, Luthor will activate his special Satlaser. Continuously attack him to interrupt the attack. |
+ | |If too much damage is inflicted, [[Lex Luthor|Luthor]] will activate his special Satlaser. Continuously attack him to interrupt the attack. |
| |
| |
||
− | *Defeat Lex |
+ | *Defeat [[Lex Luthor|Lex]] |
*Win without getting hit by a laser strike |
*Win without getting hit by a laser strike |
||
*Use no Super Meter |
*Use no Super Meter |
||
Line 1,266: | Line 1,264: | ||
|- |
|- |
||
! scope="row"|141 |
! scope="row"|141 |
||
− | |Joker's Wild |
+ | |[[Joker|Joker's]] Wild |
− | |The Joker has made his way out of his cell and is ready to get back to his old tricks. Execute each move at the top of the screen. |
+ | |The [[Joker]] has made his way out of his cell and is ready to get back to his old tricks. Execute each move at the top of the screen. |
| |
| |
||
*Retain your sense of humor |
*Retain your sense of humor |
||
Line 1,275: | Line 1,273: | ||
! scope="row"|142 |
! scope="row"|142 |
||
|Riddle Me This |
|Riddle Me This |
||
− | |Nightwing has caught wind of The Joker's escape from Arkham. Each question mark The Riddler drops will contain a random effect. |
+ | |[[Nightwing]] has caught wind of The [[Joker|Joker's]] escape from [[Arkham Asylum|Arkham]]. Each question mark [[The Riddler]] drops will contain a random effect. |
| |
| |
||
− | *Defeat Nightwing |
+ | *Defeat [[Nightwing]] |
*Pick up 10 Question Marks |
*Pick up 10 Question Marks |
||
*Win without using combos |
*Win without using combos |
||
Line 1,283: | Line 1,281: | ||
! scope="row"|143 |
! scope="row"|143 |
||
|Heart Broken |
|Heart Broken |
||
− | |Harley is trying to get in on The Joker's fun! Over the course of the fight she will become more angry. |
+ | |[[Harley Quinn|Harley]] is trying to get in on The [[Joker|Joker's]] fun! Over the course of the fight she will become more angry. |
| |
| |
||
− | *Defeat Harley |
+ | *Defeat [[Harley Quinn|Harley]] |
*Throw twice |
*Throw twice |
||
− | *Win after Harley reaches her max difficulty |
+ | *Win after [[Harley Quinn|Harley]] reaches her max difficulty |
|- |
|- |
||
! scope="row"|144 |
! scope="row"|144 |
||
|Catnip |
|Catnip |
||
− | |Catwoman doesn't like the idea of competing with The Joker! While fighting Catwoman, fend off Isis by performing the on-screen commands. |
+ | |[[Catwoman]] doesn't like the idea of competing with The [[Joker]]! While fighting [[Catwoman]], fend off [[Isis]] by performing the on-screen commands. |
| |
| |
||
− | *Defeat Catwoman |
+ | *Defeat [[Catwoman]] |
*Win without missing any button inputs |
*Win without missing any button inputs |
||
*Win with full second Health Bar |
*Win with full second Health Bar |
||
Line 1,299: | Line 1,297: | ||
! scope="row"|145 |
! scope="row"|145 |
||
|Joker Venom |
|Joker Venom |
||
− | |Joker's Thugs are raining poison all over Gotham to cause havoc! Defeat Green Arrow while avoiding poisonous rain. |
+ | |[[Joker's Gang|Joker's Thugs]] are raining poison all over [[Gotham City|Gotham]] to cause havoc! Defeat [[Green Arrow]] while avoiding poisonous rain. |
| |
| |
||
− | *Defeat Green Arrow |
+ | *Defeat [[Green Arrow]] |
*Win without jumping |
*Win without jumping |
||
*Win with Heavy Attack |
*Win with Heavy Attack |
||
Line 1,307: | Line 1,305: | ||
! scope="row"|146 |
! scope="row"|146 |
||
|Downsized |
|Downsized |
||
− | |The Joker forces Atom to shrink in order to collect Lex's deadly nanobot technology. Execute the correct button commands to reach the finish line. |
+ | |The [[Joker]] forces [[Atom]] to shrink in order to collect [[Lex Luthor|Lex's]] deadly nanobot technology. Execute the correct button commands to reach the finish line. |
| |
| |
||
*Reach the end |
*Reach the end |
||
Line 1,315: | Line 1,313: | ||
! scope="row"|147 |
! scope="row"|147 |
||
|Slow Me Down |
|Slow Me Down |
||
− | |Hawkgirl is helping Killer Frost take back the nanobot tech you just stole. Mash any button to break free from the ice and defeat her. |
+ | |[[Hawkgirl]] is helping [[Killer Frost]] take back the nanobot tech you just stole. Mash any button to break free from the ice and defeat her. |
| |
| |
||
− | *Defeat Hawkgirl |
+ | *Defeat [[Hawkgirl]] |
*Break free 5 times |
*Break free 5 times |
||
*Execute a combo great than 20% |
*Execute a combo great than 20% |
||
Line 1,323: | Line 1,321: | ||
! scope="row"|148 |
! scope="row"|148 |
||
|Bombs Away |
|Bombs Away |
||
− | |The Joker needs to destroy part of Arkham Asylum and free his henchmen. Plant bomb at all 3 locations. You have 60 seconds. |
+ | |The [[Joker]] needs to destroy part of [[Arkham Asylum]] and free his henchmen. Plant bomb at all 3 locations. You have 60 seconds. |
| |
| |
||
*Plant all bombs |
*Plant all bombs |
||
Line 1,331: | Line 1,329: | ||
! scope="row"|149 |
! scope="row"|149 |
||
|Heads or Tails |
|Heads or Tails |
||
− | |Catwoman is back, but this time The Joker won't let her get away! Two-Face will also flip his coin to determine who he'll shoot next. |
+ | |[[Catwoman]] is back, but this time The [[Joker]] won't let her get away! [[Two-Face]] will also flip his coin to determine who he'll shoot next. |
| |
| |
||
− | *Defeat Catwoman |
+ | *Defeat [[Catwoman]] |
*Win with Light Attack |
*Win with Light Attack |
||
*Throw 6 times |
*Throw 6 times |
||
Line 1,339: | Line 1,337: | ||
! scope="row"|150 |
! scope="row"|150 |
||
|It Takes Two |
|It Takes Two |
||
− | |To even the odds, The Joker has joined forces with his beloved Harley. Harley Quinn will aid you in fight. |
+ | |To even the odds, The [[Joker]] has joined forces with his beloved [[Harley Quinn|Harley]]. [[Harley Quinn]] will aid you in fight. |
| |
| |
||
− | *Defeat Batman |
+ | *Defeat [[Batman]] |
*Never reach max Super Meter |
*Never reach max Super Meter |
||
− | *Win without using Harley Quinn |
+ | *Win without using [[Harley Quinn]] |
|} |
|} |
||
Line 1,356: | Line 1,354: | ||
! scope="row"|151 |
! scope="row"|151 |
||
|It Begins |
|It Begins |
||
− | |Doomsday has been captive for years, and must train before seeking his revenge. Execute each move at the top of the screen. |
+ | |[[Doomsday]] has been captive for years, and must train before seeking his revenge. Execute each move at the top of the screen. |
| |
| |
||
*Rejuvenate your deadly combat skills |
*Rejuvenate your deadly combat skills |
||
*Complete without missing a move |
*Complete without missing a move |
||
− | *Hit Nightwing 15 times in the head |
+ | *Hit [[Nightwing]] 15 times in the head |
|- |
|- |
||
! scope="row"|152 |
! scope="row"|152 |
||
|Riddle Me That! |
|Riddle Me That! |
||
− | |Get Lex to tell you the location of Superman by defeating him. Defeat Lex while |
+ | |Get [[Lex Luthor|Lex]] to tell you the location of [[Superman]] by defeating him. Defeat [[Lex Luthor|Lex]] while [[The Riddler]] drops surprises. |
| |
| |
||
− | *Defeat Lex |
+ | *Defeat [[Lex Luthor|Lex]] |
*Pick up 10 Question Marks |
*Pick up 10 Question Marks |
||
*Never reach max Super Meter |
*Never reach max Super Meter |
||
Line 1,372: | Line 1,370: | ||
! scope="row"|153 |
! scope="row"|153 |
||
|Demonstration of Power |
|Demonstration of Power |
||
− | |Green Lantern has arrived in Metropolis to stop Doomsday. Mash any button to push back the incoming bus Construct. |
+ | |[[Green Lantern]] has arrived in [[Metropolis]] to stop [[Doomsday]]. Mash any button to push back the incoming bus Construct. |
| |
| |
||
*Stop the bus Construct |
*Stop the bus Construct |
||
Line 1,380: | Line 1,378: | ||
! scope="row"|154 |
! scope="row"|154 |
||
|Poison Touch |
|Poison Touch |
||
− | |Flash has been infected with a toxic contagion, |
+ | |[[Flash]] has been infected with a toxic contagion, but that won't stop [[Doomsday]]! The last one hit will be infected with the virus. |
| |
| |
||
*Win the battle |
*Win the battle |
||
Line 1,388: | Line 1,386: | ||
! scope="row"|155 |
! scope="row"|155 |
||
|Falling Ice |
|Falling Ice |
||
− | |Killer Frost has conjured an ice storm. Defeat her while avoiding the falling ice. |
+ | |[[Killer Frost]] has conjured an ice storm. Defeat her while avoiding the falling ice. |
| |
| |
||
− | *Defeat Killer Frost |
+ | *Defeat [[Killer Frost]] |
*Become frozen 10 times |
*Become frozen 10 times |
||
*Win a Clash |
*Win a Clash |
||
Line 1,396: | Line 1,394: | ||
! scope="row"|156 |
! scope="row"|156 |
||
|Super Power |
|Super Power |
||
− | |Break Lex's shield to stop him from unleashing a devastating attack. |
+ | |Break [[Lex Luthor|Lex's]] shield to stop him from unleashing a devastating attack. |
| |
| |
||
− | *Defeat Lex |
+ | *Defeat [[Lex Luthor|Lex]] |
*Win without getting hit by a laser strike |
*Win without getting hit by a laser strike |
||
*Never reach max Super Meter |
*Never reach max Super Meter |
||
Line 1,411: | Line 1,409: | ||
|- |
|- |
||
! scope="row"|158 |
! scope="row"|158 |
||
− | |Doomsday's Revenge |
+ | |[[Doomsday|Doomsday's]] Revenge |
− | |Defeat Green Lantern while he is powered up. |
+ | |Defeat [[Green Lantern]] while he is powered up. |
| |
| |
||
− | *Defeat Green Lantern |
+ | *Defeat [[Green Lantern]] |
*Win without using Character Power |
*Win without using Character Power |
||
*Execute a Combo greater than 40% |
*Execute a Combo greater than 40% |
||
|- |
|- |
||
! scope="row"|159 |
! scope="row"|159 |
||
− | |Search for Superman |
+ | |Search for [[Superman]] |
− | |Further weaken the Justice League by defeating Wonder Woman. Avoid being hit by the tentacles that have joined the fight to help protect Superman. |
+ | |Further weaken the Justice League by defeating [[Wonder Woman]]. Avoid being hit by the tentacles that have joined the fight to help protect [[Superman]]. |
| |
| |
||
− | *Defeat Wonder Woman |
+ | *Defeat [[Wonder Woman]] |
*Don't get hit by any tentacles |
*Don't get hit by any tentacles |
||
*Win with a tentacle attack |
*Win with a tentacle attack |
||
Line 1,428: | Line 1,426: | ||
! scope="row"|160 |
! scope="row"|160 |
||
|D-Day |
|D-Day |
||
− | |Time has come to exact your revenge! Stop Superman while he is enraged. With Superman's death, your vengeance on the Justice League will be complete. |
+ | |Time has come to exact your revenge! Stop [[Superman]] while he is enraged. With [[Superman|Superman's]] death, your vengeance on the Justice League will be complete. |
| |
| |
||
− | *Defeat Superman |
+ | *Defeat [[Superman]] |
*Hit 10 times to the head |
*Hit 10 times to the head |
||
*Win with a Level Transition |
*Win with a Level Transition |
||
Line 1,444: | Line 1,442: | ||
|- |
|- |
||
! scope="row"|161 |
! scope="row"|161 |
||
− | |Sinestro Corps |
+ | |[[Sinestro Corps]] |
− | |Now that he is free again, Sinestro must hone his dormant skills. execute each move at the top of the screen. |
+ | |Now that he is free again, [[Sinestro]] must hone his dormant skills. execute each move at the top of the screen. |
| |
| |
||
*Familiarize yourself with the yellow Power Ring |
*Familiarize yourself with the yellow Power Ring |
||
Line 1,453: | Line 1,451: | ||
! scope="row"|162 |
! scope="row"|162 |
||
|Oa Noes |
|Oa Noes |
||
− | |A deadly assassin has been sent to stop Sinestro. Execute the command at the top of the screen just as time hits zero to outdraw Deathstroke. |
+ | |A deadly assassin has been sent to stop [[Sinestro]]. Execute the command at the top of the screen just as time hits zero to outdraw [[Deathstroke]]. |
| |
| |
||
− | *Defeat Deathstroke |
+ | *Defeat [[Deathstroke]] |
*Win all 5 exchanges |
*Win all 5 exchanges |
||
*Shoot at the last second |
*Shoot at the last second |
||
|- |
|- |
||
! scope="row"|163 |
! scope="row"|163 |
||
− | | |
+ | |Slippery When Wet |
− | |While underwater Sinestro's movements will be slower. Aquaman fights at normal speed. |
+ | |While underwater [[Sinestro|Sinestro's]] movements will be slower. [[Aquaman]] fights at normal speed. |
| |
| |
||
− | *Defeat Aquaman |
+ | *Defeat [[Aquaman]] |
*Win after getting First Hit |
*Win after getting First Hit |
||
*Throw twice |
*Throw twice |
||
Line 1,469: | Line 1,467: | ||
! scope="row"|164 |
! scope="row"|164 |
||
|See You Next Fall |
|See You Next Fall |
||
− | |Sinestro has discovered that Lex has possession of a Lantern's ring. Break through the ring's shield while avoiding the laser hazards. |
+ | |[[Sinestro]] has discovered that [[Lex Luthor|Lex]] has possession of a Lantern's ring. Break through the ring's shield while avoiding the laser hazards. |
| |
| |
||
− | *Defeat Lex |
+ | *Defeat [[Lex Luthor|Lex]] |
*Use no Super Meter |
*Use no Super Meter |
||
− | *Hit Lex with 10 lasers |
+ | *Hit [[Lex Luthor|Lex]] with 10 lasers |
|- |
|- |
||
! scope="row"|165 |
! scope="row"|165 |
||
|Green With Envy |
|Green With Envy |
||
− | |Show Green Arrow how much the color green reminds Sinestro of the Lanterns. Land 60 hits before Green Arrow does. |
+ | |Show [[Green Arrow]] how much the color green reminds Sinestro of the Lanterns. Land 60 hits before [[Green Arrow]] does. |
| |
| |
||
*Win the battle |
*Win the battle |
||
Line 1,485: | Line 1,483: | ||
! scope="row"|166 |
! scope="row"|166 |
||
|In the Wind |
|In the Wind |
||
− | |Green Lantern jumps in to protect Earth! Hold for a more powerful shot and watch out for the wind. |
+ | |[[Green Lantern]] jumps in to protect Earth! Hold for a more powerful shot and watch out for the wind. |
| |
| |
||
*Win the battle |
*Win the battle |
||
Line 1,493: | Line 1,491: | ||
! scope="row"|167 |
! scope="row"|167 |
||
|To Rule Them All |
|To Rule Them All |
||
− | |Catwoman has obtained a red Power Ring and has gained new powers. Defeat Catwoman while she uses the red Power Ring against you. |
+ | |[[Catwoman]] has obtained a red Power Ring and has gained new powers. Defeat [[Catwoman]] while she uses the red Power Ring against you. |
| |
| |
||
*Retrieve the ring |
*Retrieve the ring |
||
Line 1,508: | Line 1,506: | ||
|- |
|- |
||
! scope="row"|169 |
! scope="row"|169 |
||
− | |Sinestro's Power |
+ | |[[Sinestro|Sinestro's]] Power |
− | |Sinestro must protect the Earth from meteors so that he may rule it. Use the correct button commands to shoot down approaching meteors. |
+ | |[[Sinestro]] must protect the Earth from meteors so that he may rule it. Use the correct button commands to shoot down approaching meteors. |
| |
| |
||
*Save the Earth from doom |
*Save the Earth from doom |
||
Line 1,517: | Line 1,515: | ||
! scope="row"|170 |
! scope="row"|170 |
||
|Backup |
|Backup |
||
− | |Atrocitus has arrived to help Sinestro take control of Earth. When near Atrocitus he will deliver a powerful attack. |
+ | |[[Atrocitus]] has arrived to help [[Sinestro]] take control of Earth. When near [[Atrocitus]] he will deliver a powerful attack. |
| |
| |
||
− | *Defeat Green Lantern |
+ | *Defeat [[Green Lantern]] |
− | *Win without using Atrocitus |
+ | *Win without using [[Atrocitus]] |
*Connect 10 Special Moves |
*Connect 10 Special Moves |
||
|} |
|} |
||
Line 1,534: | Line 1,532: | ||
! scope="row"|171 |
! scope="row"|171 |
||
|Regaining Control |
|Regaining Control |
||
− | |Raven's inner-self is surfacing! Train to regain control by executing each move at the top of the screen. |
+ | |[[Raven|Raven's]] inner-self is surfacing! Train to regain control by executing each move at the top of the screen. |
| |
| |
||
*Regain control of yourself |
*Regain control of yourself |
||
Line 1,544: | Line 1,542: | ||
|The struggle with your inner-self is causing you to bleed out and lose all of your health. |
|The struggle with your inner-self is causing you to bleed out and lose all of your health. |
||
| |
| |
||
− | *Defeat Killer Frost |
+ | *Defeat [[Killer Frost]] |
*Win a Clash |
*Win a Clash |
||
*Win with a Super Move |
*Win with a Super Move |
||
|- |
|- |
||
! scope="row"|173 |
! scope="row"|173 |
||
− | |Raven Attack |
+ | |[[Raven]] Attack |
|Use the Shadow Raven to destroy the incoming bats. |
|Use the Shadow Raven to destroy the incoming bats. |
||
| |
| |
||
Line 1,557: | Line 1,555: | ||
|- |
|- |
||
! scope="row"|174 |
! scope="row"|174 |
||
− | |Rock N Roll |
+ | |Rock 'N' Roll |
− | |Reach Bane before he crushes you with heavy boulders. |
+ | |Reach [[Bane]] before he crushes you with heavy boulders. |
| |
| |
||
*Complete the mission |
*Complete the mission |
||
Line 1,566: | Line 1,564: | ||
! scope="row"|175 |
! scope="row"|175 |
||
|Friend In Need |
|Friend In Need |
||
− | |Raven's rage has put Nightwing in great danger! Free him by executing the sequence of on-screen commands. |
+ | |[[Raven|Raven's]] rage has put [[Nightwing]] in great danger! Free him by executing the sequence of on-screen commands. |
| |
| |
||
− | *Save Nightwing |
+ | *Save [[Nightwing]] |
*Win with 10 seconds or more remaining |
*Win with 10 seconds or more remaining |
||
*Win with a Super Move |
*Win with a Super Move |
||
Line 1,574: | Line 1,572: | ||
! scope="row"|176 |
! scope="row"|176 |
||
|Titans Go |
|Titans Go |
||
− | |The demon Trigon has possessed Raven to hurt her friends! Defeat the Titans. |
+ | |The demon [[Trigon]] has possessed [[Raven]] to hurt her friends! Defeat the Titans. |
| |
| |
||
*Win the battle |
*Win the battle |
||
Line 1,581: | Line 1,579: | ||
|- |
|- |
||
! scope="row"|177 |
! scope="row"|177 |
||
− | |Trigon's Pain |
+ | |[[Trigon|Trigon's]] Pain |
− | |Trigon's demonic force has sped up time. Be the first to perform 100 hits. |
+ | |[[Trigon|Trigon's]] demonic force has sped up time. Be the first to perform 100 hits. |
| |
| |
||
− | *Defeat Ares |
+ | *Defeat [[Ares]] |
*Don't let your opponent reach 50 hits |
*Don't let your opponent reach 50 hits |
||
*Win without jumping |
*Win without jumping |
||
Line 1,590: | Line 1,588: | ||
! scope="row"|178 |
! scope="row"|178 |
||
|Pass the Poison |
|Pass the Poison |
||
− | |Green Arrow has been infected with a toxic contagion, but that won't stop Raven! The last one hit will be infected with the virus. |
+ | |[[Green Arrow]] has been infected with a toxic contagion, but that won't stop [[Raven]]! The last one hit will be infected with the virus. |
| |
| |
||
− | *Defeat Green Arrow |
+ | *Defeat [[Green Arrow]] |
*Throw 6 times |
*Throw 6 times |
||
*Connect 10 Special Moves |
*Connect 10 Special Moves |
||
Line 1,598: | Line 1,596: | ||
! scope="row"|179 |
! scope="row"|179 |
||
|Life Steal |
|Life Steal |
||
− | |Trigon's evil power over Raven is overwhelming! Steal health by landing attacks against Hawkgirl. |
+ | |[[Trigon|Trigon's]] evil power over [[Raven]] is overwhelming! Steal health by landing attacks against [[Hawkgirl]]. |
| |
| |
||
*Win the battle |
*Win the battle |
||
Line 1,605: | Line 1,603: | ||
|- |
|- |
||
! scope="row"|180 |
! scope="row"|180 |
||
− | |Return of Trigon |
+ | |Return of [[Trigon]] |
− | |Trigon comes forth to confront Raven directly, father to daughter. Defeat Trigon to prove where your allegiances lie. |
+ | |[[Trigon]] comes forth to confront [[Raven]] directly, father to daughter. Defeat [[Trigon]] to prove where your allegiances lie. |
| |
| |
||
− | *Defeat Trigon |
+ | *Defeat [[Trigon]] |
*Win with full second Health Bar |
*Win with full second Health Bar |
||
*Connect 10 Special Moves |
*Connect 10 Special Moves |
||
Line 1,623: | Line 1,621: | ||
! scope="row"|181 |
! scope="row"|181 |
||
|Atlantean Warrior |
|Atlantean Warrior |
||
− | |In order to protect Atlantis, Aquaman must hone his skills. Execute each move at the top of the screen. |
+ | |In order to protect [[Atlantis]], [[Aquaman]] must hone his skills. Execute each move at the top of the screen. |
| |
| |
||
− | *Prepare yourself to defend Atlantis |
+ | *Prepare yourself to defend [[Atlantis]] |
*Land a 10-hit combo |
*Land a 10-hit combo |
||
*Hit 15 times to the legs |
*Hit 15 times to the legs |
||
Line 1,631: | Line 1,629: | ||
! scope="row"|182 |
! scope="row"|182 |
||
|Assassin's Contract |
|Assassin's Contract |
||
− | |Deathstroke is coming for Aquaman, so head him off by going to him! Stop Deathstroke and watch out for Penguin's umbrella attack on the closest fighter. |
+ | |[[Deathstroke]] is coming for [[Aquaman]], so head him off by going to him! Stop [[Deathstroke]] and watch out for [[Penguin|Penguin's]] umbrella attack on the closest fighter. |
| |
| |
||
− | *Defeat Deathstroke |
+ | *Defeat [[Deathstroke]] |
*Don't get put to sleep |
*Don't get put to sleep |
||
*Get put to sleep 5 times |
*Get put to sleep 5 times |
||
|- |
|- |
||
! scope="row"|183 |
! scope="row"|183 |
||
− | |King of Atlantis |
+ | |King of [[Atlantis]] |
− | |Deathstroke informed you that Bane is coming after you! Go to him, and complete the moves to the right of the screen before time runs out. |
+ | |[[Deathstroke]] informed you that [[Bane]] is coming after you! Go to him, and complete the moves to the right of the screen before time runs out. |
| |
| |
||
*Complete the listed moves |
*Complete the listed moves |
||
Line 1,647: | Line 1,645: | ||
! scope="row"|184 |
! scope="row"|184 |
||
|Falling Lasers |
|Falling Lasers |
||
− | |Cyborg has attempted to set a trap for Aquaman so he can take over Atlantis. Show him how slippery you are while avoiding the lasers. |
+ | |[[Cyborg]] has attempted to set a trap for [[Aquaman]] so he can take over [[Atlantis]]. Show him how slippery you are while avoiding the lasers. |
+ | | |
||
+ | *Defeat [[Cyborg]] |
||
+ | *Get hit by 10 lasers |
||
+ | *Hit Cyborg with 10 Lasers |
||
| |
| |
||
− | *Defeat Cyborg |
||
− | *Get hit by 1 lasers |
||
− | *Hit Cyborg with 10 lasers |
||
− | |- |
||
! scope="row"|185 |
! scope="row"|185 |
||
|Back Alley |
|Back Alley |
||
− | |Standing |
+ | |Standing within [[Solomon Grundy|Grundy's]] gas cloud causes [[Aquaman]] damage. Defeat [[Solomon Grundy|Grundy]] as the gas cloud grows over time until the screen is covered. |
| |
| |
||
− | *Defeat Grundy |
+ | *Defeat [[Solomon Grundy|Grundy]] |
*Use no Super Meter |
*Use no Super Meter |
||
*Never reach max Super Meter |
*Never reach max Super Meter |
||
Line 1,663: | Line 1,661: | ||
! scope="row"|186 |
! scope="row"|186 |
||
|Big Smash |
|Big Smash |
||
− | |Sinestro is attempting to build a construct that can destroy Atlantis itself. Over the course of the fight he will become more powerful. |
+ | |[[Sinestro]] is attempting to build a construct that can destroy [[Atlantis]] itself. Over the course of the fight he will become more powerful. |
| |
| |
||
− | *Defeat Sinestro |
+ | *Defeat [[Sinestro]] |
*Connect 3 Meter Burn Special Moves and win |
*Connect 3 Meter Burn Special Moves and win |
||
− | *Win |
+ | *Win before Sinestro reaches his max difficulty |
|- |
|- |
||
! scope="row"|187 |
! scope="row"|187 |
||
|Lost Trident |
|Lost Trident |
||
− | |Doomsday has reached the Throne Room! When too much damage is taken, Aquaman will drop his trident. |
+ | |[[Doomsday]] has reached the Throne Room! When too much damage is taken, [[Aquaman]] will drop his trident. |
| |
| |
||
− | *Defeat Doomsday |
+ | *Defeat [[Doomsday]] |
*Win with a Heavy Attack |
*Win with a Heavy Attack |
||
*Win with a Super Move |
*Win with a Super Move |
||
Line 1,679: | Line 1,677: | ||
! scope="row"|188 |
! scope="row"|188 |
||
|Hot Spot |
|Hot Spot |
||
− | |Black Adam is trying to get to Atlantis himself. Defeat him while avoiding exploding floor fires conjured by Raven. |
+ | |[[Black Adam]] is trying to get to [[Atlantis]] himself. Defeat him while avoiding exploding floor fires conjured by [[Raven]]. |
| |
| |
||
*Win the battle |
*Win the battle |
||
Line 1,685: | Line 1,683: | ||
*Use an explosion in a combo |
*Use an explosion in a combo |
||
|- |
|- |
||
− | |189 |
+ | ! scope="row"|189 |
− | + | |Jaws of Life |
|
|Press the correct corresponding buttons on screen to telepathically tell the incoming rabid shark not to eat you. |
|Press the correct corresponding buttons on screen to telepathically tell the incoming rabid shark not to eat you. |
||
| |
| |
||
Line 1,695: | Line 1,693: | ||
! scope="row"|190 |
! scope="row"|190 |
||
|Olympian Champion |
|Olympian Champion |
||
− | |Ares has recruited a group of villains to aid him. Defeat them one at a time, then take out Ares. |
+ | |[[Ares]] has recruited a group of villains to aid him. Defeat them one at a time, then take out [[Ares]]. |
| |
| |
||
*Defeat all villains |
*Defeat all villains |
||
Line 1,712: | Line 1,710: | ||
! scope="row"|191 |
! scope="row"|191 |
||
|Born on a Monday |
|Born on a Monday |
||
− | |Before Solomon Grundy sets out to find Hawkgirl he must first train with Batman. Execute each move at the top of the screen. |
+ | |Before [[Solomon Grundy]] sets out to find [[Hawkgirl]] he must first train with [[Batman]]. Execute each move at the top of the screen. |
| |
| |
||
*Become aware of your skills |
*Become aware of your skills |
||
Line 1,720: | Line 1,718: | ||
! scope="row"|192 |
! scope="row"|192 |
||
|Throw Down |
|Throw Down |
||
− | |Perform all of Grundy's Character Power Multi-throws in order to get information on Hawkgirl. |
+ | |Perform all of [[Solomon Grundy|Grundy's]] Character Power Multi-throws in order to get information on [[Hawkgirl]]. |
| |
| |
||
*Defeat all villains |
*Defeat all villains |
||
Line 1,728: | Line 1,726: | ||
! scope="row"|193 |
! scope="row"|193 |
||
|Brute Strength |
|Brute Strength |
||
− | |Bane has challenged you to a contest of strength. Be the first to perform 50 hits. An unknown force has sped up time. |
+ | |[[Bane]] has challenged you to a contest of strength. Be the first to perform 50 hits. An unknown force has sped up time. |
| |
| |
||
− | *Defeat Bane |
+ | *Defeat [[Bane]] |
*Never reach max Super Meter |
*Never reach max Super Meter |
||
*Don't let your opponent reach 30 hits |
*Don't let your opponent reach 30 hits |
||
Line 1,736: | Line 1,734: | ||
! scope="row"|194 |
! scope="row"|194 |
||
|Hard Rain |
|Hard Rain |
||
− | |Defeat Superman while hazardous rain falls from the sky. Green raindrops replenish health while red raindrops deplete health. |
+ | |Defeat [[Superman]] while hazardous rain falls from the sky. Green raindrops replenish health while red raindrops deplete health. |
| |
| |
||
− | *Defeat Superman |
+ | *Defeat [[Superman]] |
*Use an interactive object |
*Use an interactive object |
||
*Win without collecting any red raindrops |
*Win without collecting any red raindrops |
||
Line 1,744: | Line 1,742: | ||
! scope="row"|195 |
! scope="row"|195 |
||
|Zombie Hands |
|Zombie Hands |
||
− | |The Joker wants Hawkgirl to stay hidden. Collecting orbs increases your Super Meter. Only while The Joker is caught in Meter Burn Zombie Hands will Grundy cause damage. |
+ | |The [[Joker]] wants [[Hawkgirl]] to stay hidden. Collecting orbs increases your Super Meter. Only while The [[Joker]] is caught in Meter Burn Zombie Hands will [[Solomon Grundy|Grundy]] cause damage. |
| |
| |
||
− | *Defeat The Joker |
+ | *Defeat The [[Joker]] |
*Collect 25 falling orbs |
*Collect 25 falling orbs |
||
*Never reach max Super Meter |
*Never reach max Super Meter |
||
Line 1,752: | Line 1,750: | ||
! scope="row"|196 |
! scope="row"|196 |
||
|Avalanche |
|Avalanche |
||
− | |Bane interrupts Grundy's search for Hawkgirl by throwing obstacles in his path. |
+ | |[[Bane]] interrupts [[Solomon Grundy|Grundy's]] search for [[Hawkgirl]] by throwing obstacles in his path. |
| |
| |
||
*Smash through the rocks |
*Smash through the rocks |
||
Line 1,760: | Line 1,758: | ||
! scope="row"|197 |
! scope="row"|197 |
||
|Lightning Storm |
|Lightning Storm |
||
− | |Black Adam has created a storm of lightning above Gotham. Defeat Black Adam while avoiding the lightning strikes. |
+ | |[[Black Adam]] has created a storm of lightning above [[Gotham City|Gotham]]. Defeat [[Black Adam]] while avoiding the lightning strikes. |
| |
| |
||
− | *Defeat Black Adam |
+ | *Defeat [[Black Adam]] |
*Win with a lightning strike |
*Win with a lightning strike |
||
*During a combo have a lightning strike hit |
*During a combo have a lightning strike hit |
||
Line 1,770: | Line 1,768: | ||
|A gas cloud will start to enlarge over time. Defeat your opponent before it covers the entire screen. |
|A gas cloud will start to enlarge over time. Defeat your opponent before it covers the entire screen. |
||
| |
| |
||
− | *Defeat Bane |
+ | *Defeat [[Bane]] |
*Never reach max Super Meter |
*Never reach max Super Meter |
||
*Land a 5-hit combo |
*Land a 5-hit combo |
||
Line 1,776: | Line 1,774: | ||
! scope="row"|199 |
! scope="row"|199 |
||
|Toxic Overload |
|Toxic Overload |
||
− | |Another of Hawkgirl's captors blocks your way. Stand in the green light to regain health and receive a strength boost. |
+ | |Another of [[Hawkgirl|Hawkgirl's]] captors blocks your way. Stand in the green light to regain health and receive a strength boost. |
| |
| |
||
− | *Defeat Ares |
+ | *Defeat [[Ares]] |
*Use no Super Meter |
*Use no Super Meter |
||
*Win with 30 or more seconds remaining |
*Win with 30 or more seconds remaining |
||
Line 1,784: | Line 1,782: | ||
! scope="row"|200 |
! scope="row"|200 |
||
|Friends Forever |
|Friends Forever |
||
− | |Grundy has finally located Hawkgirl! Free her by defeating Lex. |
+ | |[[Solomon Grundy|Grundy]] has finally located [[Hawkgirl]]! Free her by defeating [[Lex Luthor|Lex]]. |
| |
| |
||
− | *Defeat Lex |
+ | *Defeat [[Lex Luthor|Lex]] |
*Connect 3 Meter Burn Special Moves and win |
*Connect 3 Meter Burn Special Moves and win |
||
*Never reach max Super Meter |
*Never reach max Super Meter |
||
Line 1,801: | Line 1,799: | ||
! scope="row"|201 |
! scope="row"|201 |
||
|Ice Mist |
|Ice Mist |
||
− | |Escape the Fortress without tripping the security system. Killer Frost's Ice Mist will reveal the invisible lasers up close. |
+ | |Escape the Fortress without tripping the security system. [[Killer Frost|Killer Frost's]] Ice Mist will reveal the invisible lasers up close. |
| |
| |
||
*Get past the lasers |
*Get past the lasers |
||
*Win with 10 seconds or more remaining |
*Win with 10 seconds or more remaining |
||
− | *Don't |
+ | *Don't move backwards |
|- |
|- |
||
! scope="row"|202 |
! scope="row"|202 |
||
|Frostbite |
|Frostbite |
||
− | |In preparation to create a new Ice Age, Killer Frost needs to sharpen her skills. Execute each move at the top of the screen. |
+ | |In preparation to create a new Ice Age, [[Killer Frost]] needs to sharpen her skills. Execute each move at the top of the screen. |
| |
| |
||
*Hone your skills for a new Ice Age |
*Hone your skills for a new Ice Age |
||
Line 1,817: | Line 1,815: | ||
! scope="row"|203 |
! scope="row"|203 |
||
|Screw Lose |
|Screw Lose |
||
− | |The Fortress is falling apart! Make it out before it crumbles. Be careful of your attacks or you might accelerate the damage. |
+ | |The [[Fortress of Solitude|Fortress]] is falling apart! Make it out before it crumbles. Be careful of your attacks or you might accelerate the damage. |
| |
| |
||
− | *Defeat Wonder Woman |
+ | *Defeat [[Wonder Woman]] |
*Use no Super Meter |
*Use no Super Meter |
||
*Win with a throw |
*Win with a throw |
||
Line 1,825: | Line 1,823: | ||
! scope="row"|204 |
! scope="row"|204 |
||
|Life Drain |
|Life Drain |
||
− | |Bats outside of Wayne Manor have infected you with vampiric poisoning! Each hit that lands will regain lost health during the fight. |
+ | |Bats outside of [[Wayne Manor]] have infected you with vampiric poisoning! Each hit that lands will regain lost health during the fight. |
| |
| |
||
− | *Defeat Nightwing |
+ | *Defeat [[Nightwing]] |
*Win after getting First Hit |
*Win after getting First Hit |
||
*Hit 10 times to the head |
*Hit 10 times to the head |
||
|- |
|- |
||
! scope="row"|205 |
! scope="row"|205 |
||
− | |The Riddler's Surprise |
+ | |[[The Riddler|The Riddler's]] Surprise |
− | |Killer Frost searches Arkham for Mr. Freeze, her perfect sidekick. Defeat the guard while The Riddler drops surprises. |
+ | |[[Killer Frost]] searches Arkham for Mr. Freeze, her perfect sidekick. Defeat the guard while [[The Riddler]] drops surprises. |
| |
| |
||
*Defeat the guard |
*Defeat the guard |
||
Line 1,841: | Line 1,839: | ||
! scope="row"|206 |
! scope="row"|206 |
||
|A Strong Defense |
|A Strong Defense |
||
− | |Killer Frost needs Lex's technology to bring on the next ice age. When Luthor's shield activates damage will be reflected back at the attacker. |
+ | |[[Killer Frost]] needs [[Lex Luthor|Lex's]] technology to bring on the next ice age. When [[Lex Luthor|Luthor's]] shield activates damage will be reflected back at the attacker. |
| |
| |
||
− | *Defeat Lex |
+ | *Defeat [[Lex Luthor|Lex]] |
*Connect 3 Meter Burn Special Moves and win |
*Connect 3 Meter Burn Special Moves and win |
||
*Win without ducking |
*Win without ducking |
||
Line 1,849: | Line 1,847: | ||
! scope="row"|207 |
! scope="row"|207 |
||
|Hot and Cold |
|Hot and Cold |
||
− | |Killer Frost is using the Watchtower to freeze Earth, but something is wrong! She will lose health from heat, but will heal in the cold. |
+ | |[[Killer Frost]] is using [[the Watchtower]] to freeze Earth, but something is wrong! She will lose health from heat, but will heal in the cold. |
| |
| |
||
− | *Defeat Black Adam |
+ | *Defeat [[Black Adam]] |
*Only use Heavy Attacks |
*Only use Heavy Attacks |
||
*Execute a combo greater than 30% |
*Execute a combo greater than 30% |
||
Line 1,857: | Line 1,855: | ||
! scope="row"|208 |
! scope="row"|208 |
||
|Melting Point |
|Melting Point |
||
− | |The room is rapidly heating up and will damage Killer Frost. Activate the switch to vent the heat to prevent a meltdown. |
+ | |The room is rapidly heating up and will damage [[Killer Frost]]. Activate the switch to vent the heat to prevent a meltdown. |
| |
| |
||
*Survive the heat |
*Survive the heat |
||
Line 1,865: | Line 1,863: | ||
! scope="row"|209 |
! scope="row"|209 |
||
|Fire and Ice |
|Fire and Ice |
||
− | |Batman has upgraded his batarangs to stop Killer Frost. Defeat Batman while avoiding his heat Batarangs. |
+ | |[[Batman]] has upgraded his batarangs to stop [[Killer Frost]]. Defeat [[Batman]] while avoiding his heat Batarangs. |
| |
| |
||
− | *Defeat Batman |
+ | *Defeat [[Batman]] |
*Survive 8 seconds without being hit |
*Survive 8 seconds without being hit |
||
*Win with a throw |
*Win with a throw |
||
Line 1,875: | Line 1,873: | ||
|The last fight caused so much damage that everything is crumbling down. Find the door, break it down to escape, and fulfill your icy destiny. |
|The last fight caused so much damage that everything is crumbling down. Find the door, break it down to escape, and fulfill your icy destiny. |
||
| |
| |
||
− | *Escape Arkham |
+ | *Escape [[Arkham Asylum|Arkham]] |
*Win with 5 or less seconds remaining |
*Win with 5 or less seconds remaining |
||
*Don't get hit |
*Don't get hit |
||
Line 1,890: | Line 1,888: | ||
! scope="row"|211 |
! scope="row"|211 |
||
|Mighty Human |
|Mighty Human |
||
− | |Black Adam has returned from exile to test his skills. Execute each move at the top of the screen. |
+ | |[[Black Adam]] has returned from exile to test his skills. Execute each move at the top of the screen. |
| |
| |
||
*Hone your ancient skills |
*Hone your ancient skills |
||
Line 1,898: | Line 1,896: | ||
! scope="row"|212 |
! scope="row"|212 |
||
|Flip of the Coin |
|Flip of the Coin |
||
− | |Send a message to Shazam by defeating Batman. Two-Face will also flip his coin to determine who he'll shoot next. |
+ | |Send a message to [[Shazam]] by defeating [[Batman]]. [[Two-Face]] will also flip his coin to determine who he'll shoot next. |
| |
| |
||
− | *Defeat Batman |
+ | *Defeat [[Batman]] |
*Connect 10 Special Moves |
*Connect 10 Special Moves |
||
*Win a Clash |
*Win a Clash |
||
Line 1,906: | Line 1,904: | ||
! scope="row"|213 |
! scope="row"|213 |
||
|Dry Lightning |
|Dry Lightning |
||
− | |An unknown presence has created a storm of lightning above Gotham. Defeat Ares while avoiding the lightning strikes. |
+ | |An unknown presence has created a storm of lightning above [[Gotham City|Gotham]]. Defeat [[Ares]] while avoiding the lightning strikes. |
| |
| |
||
− | *Defeat Ares |
+ | *Defeat [[Ares]] |
*Win with a lightning strike |
*Win with a lightning strike |
||
*During a combo have a lightning strike hit |
*During a combo have a lightning strike hit |
||
Line 1,914: | Line 1,912: | ||
! scope="row"|214 |
! scope="row"|214 |
||
|What You Get |
|What You Get |
||
− | |Lex is testing a new defense technology and sends a missile barrage at Black Adam. Five missile hits results in failure. |
+ | |[[Lex Luthor|Lex]] is testing a new defense technology and sends a missile barrage at [[Black Adam]]. Five missile hits results in failure. |
| |
| |
||
*Avoid the objects |
*Avoid the objects |
||
Line 1,922: | Line 1,920: | ||
! scope="row"|215 |
! scope="row"|215 |
||
|Reflection |
|Reflection |
||
− | |Angered at Lex for a failed attempt on his life, Black Adam seeks revenge. When Luthor's shield activates damage will be reflected back at the attacker. |
+ | |Angered at [[Lex Luthor|Lex]] for a failed attempt on his life, [[Black Adam]] seeks revenge. When [[Lex Luthor|Luthor's]] shield activates damage will be reflected back at the attacker. |
| |
| |
||
− | *Defeat Lex |
+ | *Defeat [[Lex Luthor|Lex]] |
*Throw 6 times |
*Throw 6 times |
||
*Survive 8 seconds without being hit |
*Survive 8 seconds without being hit |
||
Line 1,938: | Line 1,936: | ||
! scope="row"|217 |
! scope="row"|217 |
||
|Discharge |
|Discharge |
||
− | |LexCorp's hoverbots are able to harness your power when in range. Smash them to regain your power. |
+ | |[[Lexcorp|LexCorp's]] hoverbots are able to harness your power when in range. Smash them to regain your power. |
| |
| |
||
− | *Defeat Bane |
+ | *Defeat [[Bane]] |
*Connect 10 Special Moves |
*Connect 10 Special Moves |
||
*Execute a combo greater than 30% |
*Execute a combo greater than 30% |
||
Line 1,946: | Line 1,944: | ||
! scope="row"|218 |
! scope="row"|218 |
||
|Razzle Dazzle |
|Razzle Dazzle |
||
− | |Move your energy shield to deflect Cyborg's bouncing rockets. First to miss 3 rockets loses. |
+ | |Move your energy shield to deflect [[Cyborg|Cyborg's]] bouncing rockets. First to miss 3 rockets loses. |
| |
| |
||
− | *Defeat Cyborg |
+ | *Defeat [[Cyborg]] |
*Score the first point |
*Score the first point |
||
*Perfect score |
*Perfect score |
||
Line 1,954: | Line 1,952: | ||
! scope="row"|219 |
! scope="row"|219 |
||
|Shazam |
|Shazam |
||
− | |Black Adam is racing to be the first to say Shazam. Perform a combo with greater damage to speak each letter. |
+ | |[[Black Adam]] is racing to be the first to say Shazam. Perform a combo with greater damage to speak each letter. |
| |
| |
||
− | *Defeat Shazam |
+ | *Defeat [[Shazam]] |
*Use an Interactive Object |
*Use an Interactive Object |
||
*Use no Super Meter |
*Use no Super Meter |
||
Line 1,962: | Line 1,960: | ||
! scope="row"|220 |
! scope="row"|220 |
||
|Ice Breaker |
|Ice Breaker |
||
− | |Shazam has teamed up with Killer Frost to defeat his arch enemy. Defeat your foe in a final battle while avoiding the falling ice. |
+ | |[[Shazam]] has teamed up with [[Killer Frost]] to defeat his arch enemy. Defeat your foe in a final battle while avoiding the falling ice. |
| |
| |
||
*Win the battle |
*Win the battle |
||
− | *Win after getting hit by Super |
+ | *Win after getting hit by a Super Move |
*Win a Clash |
*Win a Clash |
||
|} |
|} |
||
Line 1,979: | Line 1,977: | ||
! scope="row"|221 |
! scope="row"|221 |
||
|Amazonian Training |
|Amazonian Training |
||
− | |Train with the Amazonian before attempting to take on Ares. Execute each move at the top of the screen. |
+ | |Train with the Amazonian before attempting to take on [[Ares]]. Execute each move at the top of the screen. |
| |
| |
||
− | *Master your Amazonian might to face Ares. |
+ | *Master your Amazonian might to face [[Ares]]. |
*Land an 8-hit combo |
*Land an 8-hit combo |
||
*Execute a Combo greater than 40% |
*Execute a Combo greater than 40% |
||
Line 1,987: | Line 1,985: | ||
! scope="row"|222 |
! scope="row"|222 |
||
|Lights Out |
|Lights Out |
||
− | |Each attack Raven lands will darken the screen. |
+ | |Each attack [[Raven]] lands will darken the screen. Each attack [[Wonder Woman]] lands will brighten the screen. |
| |
| |
||
− | *Defeat Raven |
+ | *Defeat [[Raven]] |
*Stop the screen from becoming 60% dark |
*Stop the screen from becoming 60% dark |
||
*Win a Clash |
*Win a Clash |
||
Line 1,995: | Line 1,993: | ||
! scope="row"|223 |
! scope="row"|223 |
||
|Meteor Shower |
|Meteor Shower |
||
− | |Ares has conjured a meteor storm while Black Adam attacks. Defeat him while avoiding the flaming rock. |
+ | |[[Ares]] has conjured a meteor storm while [[Black Adam]] attacks. Defeat him while avoiding the flaming rock. |
| |
| |
||
− | *Defeat Black Adam |
+ | *Defeat [[Black Adam]] |
*Win with a Super Move |
*Win with a Super Move |
||
*Never reach max Super Meter |
*Never reach max Super Meter |
||
Line 2,003: | Line 2,001: | ||
! scope="row"|224 |
! scope="row"|224 |
||
|An Amazonians Powers |
|An Amazonians Powers |
||
− | |Wonder Woman was hurt in the last battle and is slowly losing health. Complete the list of moves in the tracker before time expires. |
+ | |[[Wonder Woman]] was hurt in the last battle and is slowly losing health. Complete the list of moves in the tracker before time expires. |
| |
| |
||
*Complete the listed moves |
*Complete the listed moves |
||
Line 2,011: | Line 2,009: | ||
! scope="row"|225 |
! scope="row"|225 |
||
|Sisters |
|Sisters |
||
− | |Wonder Woman aids in your fight for a short time. Wonder Woman may only be used once. |
+ | |[[Wonder Woman]] aids in your fight for a short time. [[Wonder Woman]] may only be used once. |
| |
| |
||
− | *Defeat Doomsday |
+ | *Defeat [[Doomsday]] |
− | *Win without using Wonder Woman |
+ | *Win without using [[Wonder Woman]] |
*Win with a Super Move |
*Win with a Super Move |
||
|- |
|- |
||
Line 2,021: | Line 2,019: | ||
|An energy storm has rolled in. Each raindrop collected fills your Super Meter. |
|An energy storm has rolled in. Each raindrop collected fills your Super Meter. |
||
| |
| |
||
− | *Defeat Ares |
+ | *Defeat [[Ares]] |
*Collect 25 raindrops |
*Collect 25 raindrops |
||
*Hit 10 times to the head |
*Hit 10 times to the head |
||
Line 2,027: | Line 2,025: | ||
! scope="row"|227 |
! scope="row"|227 |
||
|Catching a Thief |
|Catching a Thief |
||
− | |Grundy has stolen an Amazonian gemstone for Ares. Execute the correct sequence of commands in time to stop him from getting away! |
+ | |[[Solomon Grundy|Grundy]] has stolen an Amazonian gemstone for [[Ares]]. Execute the correct sequence of commands in time to stop him from getting away! |
| |
| |
||
− | *Don't let Grundy get away |
+ | *Don't let [[Solomon Grundy|Grundy]] get away |
*Win without missing any button inputs |
*Win without missing any button inputs |
||
*Pull Grundy in after he is almost free |
*Pull Grundy in after he is almost free |
||
Line 2,035: | Line 2,033: | ||
! scope="row"|228 |
! scope="row"|228 |
||
|Who's There? |
|Who's There? |
||
− | |Ares is controlling Cyborg to put an end to the Amazonians. Defeat Cyborg while his clocking device is active. |
+ | |[[Ares]] is controlling [[Cyborg]] to put an end to the Amazonians. Defeat [[Cyborg]] while his clocking device is active. |
| |
| |
||
− | *Defeat Cyborg |
+ | *Defeat [[Cyborg]] |
*Survive 8 seconds without being hit |
*Survive 8 seconds without being hit |
||
*Execute a combo greater than 40% |
*Execute a combo greater than 40% |
||
Line 2,043: | Line 2,041: | ||
! scope="row"|229 |
! scope="row"|229 |
||
|Inner Strength |
|Inner Strength |
||
− | |Superman will help you train for the fight ahead. Be the |
+ | |[[Superman]] will help you train for the fight ahead. Be the first to perform 100 hits. |
| |
| |
||
*Win the battle |
*Win the battle |
||
Line 2,051: | Line 2,049: | ||
! scope="row"|230 |
! scope="row"|230 |
||
|Last Stand |
|Last Stand |
||
− | |Ares has taken a final stand against Wonder Woman. He has summoned |
+ | |[[Ares]] has taken a final stand against [[Wonder Woman]]. He has summoned [[Bane]], [[Solomon Grundy]], and [[Doomsday]] to his side! Defeat them all, including [[Ares]]. |
| |
| |
||
− | *Defeat Ares |
+ | *Defeat [[Ares]] |
*Connect 10 Special Moves |
*Connect 10 Special Moves |
||
*Survive 8 seconds without being hit |
*Survive 8 seconds without being hit |
||
Line 2,068: | Line 2,066: | ||
! scope="row"|231 |
! scope="row"|231 |
||
|The God's War |
|The God's War |
||
− | |Time to seek out and punish the Justice League, starting with Green Arrow. Execute each move at the top of the screen. |
+ | |Time to seek out and punish the Justice League, starting with [[Green Arrow]]. Execute each move at the top of the screen. |
| |
| |
||
*Master your godly powers |
*Master your godly powers |
||
Line 2,076: | Line 2,074: | ||
! scope="row"|232 |
! scope="row"|232 |
||
|A Rock and a Hard Place |
|A Rock and a Hard Place |
||
− | |A group of Amazonians have launched a barrage of rocks at Ares. Slice incoming rocks. |
+ | |A group of Amazonians have launched a barrage of rocks at [[Ares]]. Slice incoming rocks. |
| |
| |
||
*Slice the rocks |
*Slice the rocks |
||
Line 2,084: | Line 2,082: | ||
! scope="row"|233 |
! scope="row"|233 |
||
|Battle of the Titans |
|Battle of the Titans |
||
− | |Superman must pay for his hand in banishing Ares to Hades. Defeat an enraged Superman. |
+ | |[[Superman]] must pay for his hand in banishing [[Ares]] to Hades. Defeat an enraged [[Superman]]. |
| |
| |
||
− | *Defeat Superman |
+ | *Defeat [[Superman]] |
*Connect 10 Special Moves |
*Connect 10 Special Moves |
||
*Win without using Character Power |
*Win without using Character Power |
||
Line 2,092: | Line 2,090: | ||
! scope="row"|234 |
! scope="row"|234 |
||
|Underwater Warfare |
|Underwater Warfare |
||
− | |Prove to Aquaman that even Earth's seas belong to you. Defeat Aquaman while underwater. |
+ | |Prove to [[Aquaman]] that even Earth's seas belong to you. Defeat [[Aquaman]] while underwater. |
| |
| |
||
− | *Defeat Aquaman |
+ | *Defeat [[Aquaman]] |
*Win after getting First Hit |
*Win after getting First Hit |
||
*Land a 5-Hit combo |
*Land a 5-Hit combo |
||
Line 2,100: | Line 2,098: | ||
! scope="row"|235 |
! scope="row"|235 |
||
|Rust Bucket |
|Rust Bucket |
||
− | |Ares' armor has rusted from his underwater battle with Aquaman. Tap any directional button to shake the rust off your armor. |
+ | |[[Ares|Ares']] armor has rusted from his underwater battle with [[Aquaman]]. Tap any directional button to shake the rust off your armor. |
| |
| |
||
*Win the battle |
*Win the battle |
||
Line 2,108: | Line 2,106: | ||
! scope="row"|236 |
! scope="row"|236 |
||
|Cloak of the Gods |
|Cloak of the Gods |
||
− | |Ares desires to fool the Amazonians by sneaking into Themyscira. Stay invisible without getting hit until time runs out. |
+ | |[[Ares]] desires to fool the Amazonians by sneaking into [[Themyscira]]. Stay invisible without getting hit until time runs out. |
| |
| |
||
− | *Fool the Amazonian and sneak into Themyscira |
+ | *Fool the Amazonian and sneak into [[Themyscira]] |
*Throw 6 times |
*Throw 6 times |
||
*Land an 8-Hit Combo |
*Land an 8-Hit Combo |
||
Line 2,116: | Line 2,114: | ||
! scope="row"|237 |
! scope="row"|237 |
||
|Spears Away |
|Spears Away |
||
− | |Ares charges forward towards Themyscira, meeting a barrage of spears. Perform Ares' teleport technique to evade then defeat Hawkgirl. |
+ | |[[Ares]] charges forward towards [[Themyscira]], meeting a barrage of spears. Perform [[Ares|Ares']] teleport technique to evade then defeat [[Hawkgirl]]. |
| |
| |
||
*Avoid the spears |
*Avoid the spears |
||
Line 2,124: | Line 2,122: | ||
! scope="row"|238 |
! scope="row"|238 |
||
|Rain and Pour |
|Rain and Pour |
||
− | |Defeat The Flash while hazardous rain falls from the sky. Green raindrops replenish health while red raindrops deplete health. |
+ | |Defeat The [[Flash]] while hazardous rain falls from the sky. Green raindrops replenish health while red raindrops deplete health. |
| |
| |
||
− | *Defeat The Flash |
+ | *Defeat The [[Flash]] |
*Use an interactive object |
*Use an interactive object |
||
*Land a Level Transition |
*Land a Level Transition |
||
Line 2,132: | Line 2,130: | ||
! scope="row"|239 |
! scope="row"|239 |
||
|Lasso Tied |
|Lasso Tied |
||
− | |Wonder Woman has entrapped Ares with her lasso. |
+ | |[[Wonder Woman]] has entrapped [[Ares]] with her lasso. |
| |
| |
||
− | *Keep Wonder Woman from escaping |
+ | *Keep [[Wonder Woman]] from escaping |
*Win after getting First Hit |
*Win after getting First Hit |
||
*Never reach max Super Meter |
*Never reach max Super Meter |
||
Line 2,140: | Line 2,138: | ||
! scope="row"|240 |
! scope="row"|240 |
||
|Reign Supreme |
|Reign Supreme |
||
− | |The time has come to conquer Themyscira! Defeat its guards and their champion Wonder Woman. |
+ | |The time has come to conquer [[Themyscira]]! Defeat its guards and their champion [[Wonder Woman]]. |
| |
| |
||
− | *Defeat Wonder Woman and the Amazonians |
+ | *Defeat [[Wonder Woman]] and the Amazonians |
*Win a Clash |
*Win a Clash |
||
*Win with full second Health Bar |
*Win with full second Health Bar |
||
Line 2,157: | Line 2,155: | ||
! scope="row"|241 |
! scope="row"|241 |
||
|The Last Kryptonian |
|The Last Kryptonian |
||
− | |Help Superman start his new life on the Ukrainian collective farm. Avoid the asteroids by safely navigating the Kryptonian capsule through the meteor field. |
+ | |Help [[Superman]] start his new life on the Ukrainian collective farm. Avoid the asteroids by safely navigating the Kryptonian capsule through the meteor field. |
| |
| |
||
*Navigate safely |
*Navigate safely |
||
Line 2,181: | Line 2,179: | ||
! scope="row"|244 |
! scope="row"|244 |
||
|Heat Vs Will |
|Heat Vs Will |
||
− | |The American pig Luthor has sent Green Lantern to stop Superman's glorious reign. Attack him until he is at low health, and then overpower him with your Heat Vision. |
+ | |The American pig [[Lex Luthor|Luthor]] has sent [[Green Lantern]] to stop [[Superman|Superman's]] glorious reign. Attack him until he is at low health, and then overpower him with your Heat Vision. |
| |
| |
||
− | *Defeat Green Lantern |
+ | *Defeat [[Green Lantern]] |
*Land a 30% combo |
*Land a 30% combo |
||
*Throw 6 times |
*Throw 6 times |
||
Line 2,189: | Line 2,187: | ||
! scope="row"|245 |
! scope="row"|245 |
||
|The Red Sun |
|The Red Sun |
||
− | |Prove to America that the Soviet worker is the greatest in the world. Defeat Luthor's Superman clone, but avoid harmful red sunlight, which restores his health. |
+ | |Prove to America that the Soviet worker is the greatest in the world. Defeat [[Lex Luthor|Luthor's]] [[Superman]] clone, but avoid harmful red sunlight, which restores his health. |
| |
| |
||
*Defeat the clone |
*Defeat the clone |
||
Line 2,197: | Line 2,195: | ||
! scope="row"|246 |
! scope="row"|246 |
||
|United Corps |
|United Corps |
||
− | |Lex's unprovoked assault on Communism has brought together two unlikely foes, Sinestro and Green Lantern. Wonder Woman, an ally of the people, will stop them. |
+ | |[[Lex Luthor|Lex's]] unprovoked assault on Communism has brought together two unlikely foes, [[Sinestro]] and [[Green Lantern]]. [[Wonder Woman]], an ally of the people, will stop them. |
| |
| |
||
− | *Defeat Sinestro and Green Lantern |
+ | *Defeat [[Sinestro]] and [[Green Lantern]] |
*Connect 10 Special Moves |
*Connect 10 Special Moves |
||
*Win after getting hit by Super Move |
*Win after getting hit by Super Move |
||
Line 2,205: | Line 2,203: | ||
! scope="row"|247 |
! scope="row"|247 |
||
|Giganta |
|Giganta |
||
− | |The central party wishes to remove frivolous wastes, including clowns such as Joker. Survive for 20 seconds without being hit by any attacks. |
+ | |The central party wishes to remove frivolous wastes, including clowns such as [[Joker]]. Survive for 20 seconds without being hit by any attacks. |
| |
| |
||
*Don't get hit for 20 seconds. |
*Don't get hit for 20 seconds. |
||
− | *Land a 8 |
+ | *Land a 8 Hit combo |
*Throw twice |
*Throw twice |
||
|- |
|- |
||
! scope="row"|248 |
! scope="row"|248 |
||
|Show Off |
|Show Off |
||
− | |With Luthor's guards disposed of, it is time to destroy this enemy of the Motherland! Destroy Lex's armor and defeat the infidel. |
||
| |
| |
||
− | *Defeat |
+ | *Defeat the guards |
+ | *Survive 8 Seconds without being hit |
||
− | *Throw 6 times |
||
− | * |
+ | *No Special Moves |
|- |
|- |
||
! scope="row"|249 |
! scope="row"|249 |
||
− | |Lex's Stand |
+ | |[[Lex Luthor|Lex's]] Stand |
− | |With Luthor's guards disposed of, it is time to destroy this enemy of the Motherland! Destroy Lex's armor and defeat the infidel. |
+ | |With [[Lex Luthor|Luthor's]] guards disposed of, it is time to destroy this enemy of the Motherland! Destroy [[Lex Luthor|Lex's]] armor and defeat the infidel. |
| |
| |
||
− | *Defeat Lex |
+ | *Defeat [[Lex Luthor|Lex]] |
*Throw 6 times |
*Throw 6 times |
||
*Connect 3 Meter Burn Special Moves and win |
*Connect 3 Meter Burn Special Moves and win |
||
Line 2,229: | Line 2,226: | ||
! scope="row"|250 |
! scope="row"|250 |
||
|Acid Rain |
|Acid Rain |
||
− | |Defeat Grundy while avoiding falling poisoned raindrops. These are no doubt coming from imperialist factories across the sea! |
+ | |Defeat [[Solomon Grundy|Grundy]] while avoiding falling poisoned raindrops. These are no doubt coming from imperialist factories across the sea! |
| |
| |
||
− | *Defeat Grundy |
+ | *Defeat [[Solomon Grundy|Grundy]] |
*Connect 10 Special Moves |
*Connect 10 Special Moves |
||
*Execute a Combo greater than 40% |
*Execute a Combo greater than 40% |
||
|- |
|- |
||
! scope="row"|251 |
! scope="row"|251 |
||
− | |Comrade Grundy |
+ | |Comrade [[Solomon Grundy|Grundy]] |
− | |Grundy has been captured, and must be indoctrinated into Dear Father's utopia. Press the corresponding button inputs to increase the strength of Grundy's indoctrination. |
+ | |[[Solomon Grundy|Grundy]] has been captured, and must be indoctrinated into Dear Father's utopia. Press the corresponding button inputs to increase the strength of [[Solomon Grundy|Grundy's]] indoctrination. |
| |
| |
||
− | *Convince Grundy to help your cause |
+ | *Convince [[Solomon Grundy|Grundy]] to help your cause |
*Win with at least one meter empty |
*Win with at least one meter empty |
||
*Keep all meters below the line |
*Keep all meters below the line |
||
Line 2,269: | Line 2,266: | ||
! scope="row"|255 |
! scope="row"|255 |
||
|Countdown |
|Countdown |
||
− | |Green Lantern is the imperialist's last line of defense between Grundy and the missile. Defeat him before time runs out, smash the construct wall, and reach the missile in time! |
+ | |[[Green Lantern]] is the imperialist's last line of defense between [[Solomon Grundy|Grundy]] and the missile. Defeat him before time runs out, smash the construct wall, and reach the missile in time! |
| |
| |
||
− | *Defeat Green Lantern and stop the rocket |
+ | *Defeat [[Green Lantern]] and stop the rocket |
*Win after getting First Hit |
*Win after getting First Hit |
||
*Throw twice |
*Throw twice |
||
Line 2,277: | Line 2,274: | ||
! scope="row"|256 |
! scope="row"|256 |
||
|Buried on a Sunday |
|Buried on a Sunday |
||
− | |In a selfless act to protect his new Marxist way of life, Grundy latches himself to the missile. Mash buttons to get inside the rockets panel, then press the corresponding button inputs to break the guidance chip. |
+ | |In a selfless act to protect his new Marxist way of life, [[Solomon Grundy|Grundy]] latches himself to the missile. Mash buttons to get inside the rockets panel, then press the corresponding button inputs to break the guidance chip. |
| |
| |
||
*Destroy the rocket |
*Destroy the rocket |
||
Line 2,285: | Line 2,282: | ||
! scope="row"|257 |
! scope="row"|257 |
||
|Honoring a Hero |
|Honoring a Hero |
||
− | |In the aftermath of Grundy's sacrifice, shards from the rocket are falling to the city. Use the left analog stick to prevent shards from falling on his beloved native lands of Russia. |
+ | |In the aftermath of [[Solomon Grundy|Grundy's]] sacrifice, shards from the rocket are falling to the city. Use the left analog stick to prevent shards from falling on his beloved native lands of Russia. |
| |
| |
||
*Save Mother Russia |
*Save Mother Russia |
||
Line 2,293: | Line 2,290: | ||
! scope="row"|258 |
! scope="row"|258 |
||
|Green Radiation |
|Green Radiation |
||
− | |Lex's failed missile attack was a diversion to drop green radiation throughout the city. Batman, a foe of the people, snuck in to attack Superman in this danger zone. |
+ | |[[Lex Luthor|Lex's]] failed missile attack was a diversion to drop green radiation throughout the city. [[Batman]], a foe of the people, snuck in to attack [[Superman]] in this danger zone. |
| |
| |
||
− | *Defeat Batman |
+ | *Defeat [[Batman]] |
*Win while poisoned |
*Win while poisoned |
||
*Connect 10 Special moves |
*Connect 10 Special moves |
||
Line 2,301: | Line 2,298: | ||
! scope="row"|259 |
! scope="row"|259 |
||
|United for All |
|United for All |
||
− | |Superman is hot on the trail of the capitalist pig Lex as he flies toward America. Avoid the incoming objects while catching up to Lex, the human embodiment of capitalist imperialism and oppression. |
+ | |[[Superman]] is hot on the trail of the capitalist pig [[Lex Luthor|Lex]] as he flies toward America. Avoid the incoming objects while catching up to [[Lex Luthor|Lex]], the human embodiment of capitalist imperialism and oppression. |
| |
| |
||
*Reach your destination |
*Reach your destination |
||
Line 2,309: | Line 2,306: | ||
! scope="row"|260 |
! scope="row"|260 |
||
|Final Battle |
|Final Battle |
||
− | |Superman has caught-up to KGB's most wanted, but Lex has been preparing! You must break through Lex's armor while avoiding the incoming air strikes. At low health, Lex will fire his satellite laser. Defeat capitalism! |
+ | |[[Superman]] has caught-up to KGB's most wanted, but [[Lex Luthor|Lex]] has been preparing! You must break through [[Lex Luthor|Lex's]] armor while avoiding the incoming air strikes. At low health, [[Lex Luthor|Lex]] will fire his satellite laser. Defeat capitalism! |
| |
| |
||
− | *Defeat powered up Lex |
+ | *Defeat powered up [[Lex Luthor|Lex]] |
*Throw 6 times |
*Throw 6 times |
||
*Connect 3 Meter Burn Special Moves and win |
*Connect 3 Meter Burn Special Moves and win |
||
|} |
|} |
||
− | |||
− | |||
===Lobo=== |
===Lobo=== |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px; float: left;" |
||
+ | |- |
||
+ | ! scope="row"|'''Mission No.''' |
||
+ | ! scope="col"|Mission |
||
+ | ! scope="col"|Description |
||
+ | ! scope="col"|3 Star Req. |
||
+ | |- |
||
+ | ! scope="row"|261 |
||
+ | |[[Space Hog]] |
||
+ | |Head to the [[The Watchtower|Watchtower]] to find info on [[Superman]]. Dodge rocks with LS and shoot incoming rocks with the [[Space Hog|Space Hog's]] blaster. |
||
+ | | |
||
+ | *Reach the [[The Watchtower|Watchtower]] |
||
+ | *Win without using the Blaster |
||
+ | *Blast 50 boulders |
||
+ | |- |
||
+ | ! scope="row"|262 |
||
+ | |He Who Devours |
||
+ | |Upon arriving at the [[The Watchtower|Watchtower]], [[Lobo]] is confronted by [[Nightwing]]. Execute each move at the top of the Screen. |
||
+ | | |
||
+ | *Complete the mission |
||
+ | *Execute a 20 Hit Combo |
||
+ | *Land a 4 Hit Juggle Combo |
||
+ | |- |
||
+ | ! scope="row"|263 |
||
+ | |And Thoroughly Enjoys It |
||
+ | |Defeating [[Nightwing]] has alarmed the [[The Watchtower|Watchtower's]] enforcers. Stop [[Cyborg]] while the trail is still hot and avoid attacks from the [[Martian Manhunter]]. |
||
+ | | |
||
+ | *Defeat [[Cyborg]] |
||
+ | *Win after getting First Hit |
||
+ | *Don't get hit by the explosions |
||
+ | |- |
||
+ | ! scope="row"|264 |
||
+ | |Contract Killer |
||
+ | |[[Deathstroke]] has been sent to stop Lobo. Shoot the Incoming Grenades. |
||
+ | | |
||
+ | *Defeat [[Deathstroke]] |
||
+ | *Don't get hit |
||
+ | *Shoot 100 Times |
||
+ | |- |
||
+ | ! scope="row"|265 |
||
+ | |Bastich |
||
+ | |[[Superman]] is no longer here. Instead, defeat [[Batman]] and track the Kryptonian. [[Batman]] has equipped a gas cloud device that will damage [[Lobo]] when close. |
||
+ | | |
||
+ | *Defeat [[Batman]] |
||
+ | *Connect with a Super Move |
||
+ | *Execute 5 Meter Burn Special Moves |
||
+ | |- |
||
+ | ! scope="row"|266 |
||
+ | |Double Barrel |
||
+ | |[[Superman]] realizes that [[Lobo]] is hot on his trail and is using the Lantern Corps. [[Lobo]] does more damage while wearing the Red Lantern ring. |
||
+ | | |
||
+ | *Defeat the Corps. |
||
+ | *Win with a Throw |
||
+ | *Win With a Super Move |
||
+ | |- |
||
+ | ! scope="row"|267 |
||
+ | |Space Dolphins |
||
+ | |A blast from the [[The Watchtower|Watchtower]] has thrown [[Lobo]] from his [[Space Hog]]. While falling to Earth, rescue [[Space Dolphins]] to fill [[Lobo|Lobo's]] Dolphin meter. |
||
+ | | |
||
+ | *Fall to the [[Fortress of Solitude]] |
||
+ | *Save 20 [[Space Dolphins|Dolphins]] |
||
+ | *Avoid all meteors |
||
+ | |- |
||
+ | ! scope="row"|268 |
||
+ | |Death Warrant |
||
+ | |Upon crashing to Earth, [[Lobo|Lobo's]] remains have formed into weaker clones of himself. Use the [[Lobo]] clones to defeat [[Wonder Woman]]. |
||
+ | | |
||
+ | *Use [[Lobo]] clones to stop [[Wonder Woman]] |
||
+ | *Win with 10 or more clones remaining |
||
+ | *Win with the last clone |
||
+ | |- |
||
+ | ! scope="row"|269 |
||
+ | |Self Centered |
||
+ | |There can only be one [[Lobo]]. Defear your last clone no matter how pretty he is. |
||
+ | | |
||
+ | *Defeat the final clone |
||
+ | *Win after getting First Hit |
||
+ | *Throw twice |
||
+ | |- |
||
+ | ! scope="row"|270 |
||
+ | |Phantom Zone |
||
+ | |Your battles have led you to the enterance of the [[Phantom Zone]]. Defeat an enraged [[Doomsday]] and learn how to gain access to the Kryptonian void. |
||
+ | | |
||
+ | *Gain enterance to the [[Phantom Zone]] |
||
+ | *Connect 10 Special Moves |
||
+ | *Disable Stone Skin 3 Times |
||
+ | |} |
||
===Batgirl=== |
===Batgirl=== |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px; float: left;" |
||
+ | |- |
||
+ | ! scope="row"|'''Mission No.''' |
||
+ | ! scope="col"|Mission |
||
+ | ! scope="col"|Description |
||
+ | ! scope="col"|3 Star Req. |
||
+ | |- |
||
+ | ! scope="row"|271 |
||
+ | |Rehab |
||
+ | |[[Batgirl]] has been in that chair a long time! Avoid objects thrown at you and get your movement back to what it once was. |
||
+ | | |
||
+ | *Regain basic movement |
||
+ | *Don't get hit |
||
+ | *Win with one chance remaining |
||
+ | |- |
||
+ | ! scope="row"|272 |
||
+ | |Hand And Eye |
||
+ | |[[Batgirl]] must now focus on her hand and eye coordination. Hit targets with her batarangs. |
||
+ | | |
||
+ | *Hit 16 Targets |
||
+ | *Hit 18 Targets |
||
+ | *Perfect Score |
||
+ | |- |
||
+ | ! scope="row"|273 |
||
+ | |Stand Up |
||
+ | |[[Batgirl]] must prove to [[Nightwing]] that she can handle combat again. Execute each move at the top of the screen. |
||
+ | | |
||
+ | *Practice your skills |
||
+ | *Land a 10 Hit Combo |
||
+ | *Land a 4 Hit Juggle Combo |
||
+ | |- |
||
+ | ! scope="row"|274 |
||
+ | |Contract Is Up! |
||
+ | |Defeat [[Deathstroke]] to obtain info on where Lobo was heading. An energy storm has formed over [[Gotham City|Gotham]]. Each raindrop collected fills your Super Meter. |
||
+ | | |
||
+ | *Defeat [[Deathstroke]] |
||
+ | *Use no Super Meter |
||
+ | *Connect with 5 Super Moves |
||
+ | |- |
||
+ | ! scope="row"|275 |
||
+ | |Oracle |
||
+ | |[[Deathstroke]] has led you into a trap! Use your visor attachment to locate and avoid the different types of laser traps. |
||
+ | | |
||
+ | *Reach the end |
||
+ | *Win with 20 or more seconds remaining |
||
+ | *Win with 10 or more seconds remaining |
||
+ | |- |
||
+ | ! scope="row"|276 |
||
+ | |Revenge |
||
+ | |Avoid the falling Cupcake Bombs while stopping [[Harley Quinn|Harley]]. If you get hit by a Cupcake Bomb you will be briefly disorientated. |
||
+ | | |
||
+ | *Defeat [[Harley Quinn|Harley]] |
||
+ | *Win without jumping |
||
+ | *Connect 3 Meter Burn Special Moves and Win |
||
+ | |- |
||
+ | ! scope="row"|277 |
||
+ | |Power Play |
||
+ | |[[Joker]] has allied himself with [[Scarecrow]] and is seeking revenge for what you just did to [[Harley Quinn|Harley]]. |
||
+ | | |
||
+ | *Defeat [[Joker]] |
||
+ | *Win after getting First Hit |
||
+ | *Win without using Character Power |
||
+ | |- |
||
+ | ! scope="row"|278 |
||
+ | |Injustice |
||
+ | |[[Lobo]] has taken to the air. Get close to [[Lobo]] and knock him off his hog while avoiding the [[Space Hog|Space Hog's]] lasers. |
||
+ | | |
||
+ | *Knock [[Lobo]] off his [[Space Hog]] |
||
+ | *Don't get hit |
||
+ | *Avoid 50 shots from the [[Space Hog]] |
||
+ | |- |
||
+ | ! scope="row"|279 |
||
+ | |Overkill |
||
+ | |[[Lobo]] has just cloned himself into 20 copies. Defeat 20 clones and force [[Lobo]] to show his true self. |
||
+ | | |
||
+ | *Defeat the clones |
||
+ | *Win without Dashing |
||
+ | *Win with a full second Health Bar |
||
+ | |- |
||
+ | ! scope="row"|280 |
||
+ | |New Future |
||
+ | |Finally the real [[Lobo]]. [[Lobo]] is enraged from what you did to his clones. Show him what [[Batgirl]] is made of! |
||
+ | | |
||
+ | *Stop [[Lobo]] |
||
+ | *Throw 6 times |
||
+ | *Execute a Combo greater than 30% |
||
+ | |} |
||
===Scorpion=== |
===Scorpion=== |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px; float: left;" |
||
+ | |- |
||
+ | ! scope="row"|'''Mission No.''' |
||
+ | ! scope="col"|Mission |
||
+ | ! scope="col"|Description |
||
+ | ! scope="col"|3 Star Req. |
||
+ | |- |
||
+ | ! scope="row"|281 |
||
+ | |Mortal Kombat |
||
+ | |Opening the portal pulled in a powerful demon from the other side. Execute moves on top of the screen and proceed to the portal. |
||
+ | | |
||
+ | *Master your Netherrealm skills |
||
+ | *Complete without missing a move |
||
+ | *Land a 10 Hit Combo |
||
+ | |- |
||
+ | ! scope="row"|282 |
||
+ | |Escape |
||
+ | |The realms are merging! [[Scorpion]] must reach Quan Chi's portal on the far side of the arena while avoiding Netherrealm traps. |
||
+ | | |
||
+ | *Reach the Portal |
||
+ | *Don't get hit |
||
+ | *Jump 20 times |
||
+ | |- |
||
+ | ! scope="row"|283 |
||
+ | |Bat Down |
||
+ | |The [[Fortress of Solitude|Fortress]] is falling apart! Defeat [[Batgirl]] before it crumbles. Be careful of your attacks or you might accelerate the damage. |
||
+ | | |
||
+ | *Defeat [[Batgirl]] |
||
+ | *Use no Super Meter |
||
+ | *No Special Moves |
||
+ | |- |
||
+ | ! scope="row"|284 |
||
+ | |Klown School |
||
+ | |This deformed creature looks like something from the deep pits of Netherrealm. Perform the moves listed in the tracker and send this creature back where it came from. |
||
+ | | |
||
+ | *Complete the listed moves |
||
+ | *Win after getting First Hit |
||
+ | *Complete the list in order |
||
+ | |- |
||
+ | ! scope="row"|285 |
||
+ | |Get Over Here! |
||
+ | |Try and lure out [[Superman]] by destroying his beloved city! Mash the on-screen buttons to destroy [[Metropolis]]. |
||
+ | | |
||
+ | *Destroy the city |
||
+ | *Finish with more than 10 seconds |
||
+ | *Finish with more than 15 seconds |
||
+ | |- |
||
+ | ! scope="row"|286 |
||
+ | |Double Take |
||
+ | |[[Shazam]] and [[Wonder Woman]] are preventing you from getting to [[Superman]]. Defeat both of them and continue your search! |
||
+ | | |
||
+ | *Defeat [[Shazam]] and [[Wonder Woman]] |
||
+ | *Use an Interactive Object |
||
+ | *Execute a Combo greater than 40% |
||
+ | |- |
||
+ | ! scope="row"|287 |
||
+ | |Prove Yourself |
||
+ | |[[Green Lantern]] has ambushed you! Prove your worth by getting to 60 hits first. |
||
+ | | |
||
+ | *Prove your power |
||
+ | *Win without using your Character Power |
||
+ | *Don't let your opponent reach 30 hits |
||
+ | |- |
||
+ | ! scope="row"|288 |
||
+ | |Blood Lust |
||
+ | |That last fight has left [[Scorpion]] enraged and out for blood! Both players cause double damage to each other. |
||
+ | | |
||
+ | *Defeat [[Doomsday]] |
||
+ | *Never reach max Super Meter |
||
+ | *Flawless Victory |
||
+ | |- |
||
+ | ! scope="row"|289 |
||
+ | |Phantom Zone |
||
+ | |Execute the correct sequence of commands in time to pull [[Kal-El]] out of the [[Phantom Zone]]. Hope nothing comes with him! |
||
+ | | |
||
+ | *Pull [[Kal-El]] out of [[Phantom Zone]] |
||
+ | *Win without missing any button inputs |
||
+ | *Win after almost losing |
||
+ | |- |
||
+ | ! scope="row"|290 |
||
+ | |The Bounty |
||
+ | |[[Lobo]] hitched a ride out of the [[Phantom Zone]] on [[Superman]]! Defeat the bounty hunter [[Lobo]] and bring [[Kal-El]] to Quan Chi. |
||
+ | | |
||
+ | *Defeat the bounty hunter |
||
+ | *Land a 6 Hit Juggle Combo |
||
+ | *Execute a Combo greater than 30% |
||
+ | |} |
||
===Zod=== |
===Zod=== |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px; float: left;" |
||
+ | |- |
||
+ | ! scope="row"|'''Mission No.''' |
||
+ | ! scope="col"|Mission |
||
+ | ! scope="col"|Description |
||
+ | ! scope="col"|3 Star Req. |
||
+ | |- |
||
+ | ! scope="row"|291 |
||
+ | |Training |
||
+ | |[[Martian Manhunter]] sends [[Flash]] to slow [[Zod]] down and protect the weakened [[Superman]]. Execute moves on top of the screen to stop him. |
||
+ | | |
||
+ | *Test your abilities |
||
+ | *Land a 4 Hit Juggle Combo |
||
+ | *Land a 15 Hit Combo |
||
+ | |- |
||
+ | ! scope="row"|292 |
||
+ | |Meteor Shower |
||
+ | |[[Ares]] has conjured a meteor storm. Defeat him while avoiding the flaming rocks. |
||
+ | | |
||
+ | *Defeat [[Ares]] |
||
+ | *Win with a Super Move |
||
+ | *Never reach max Super Meter |
||
+ | |- |
||
+ | ! scope="row"|293 |
||
+ | |Rain and Pain |
||
+ | |As the falling rocks plummet, run over to their corresponding locations and shoot upwards to destroy them. |
||
+ | | |
||
+ | *Destroy the rocks |
||
+ | *Don't whiff a shot |
||
+ | *Don't get hit |
||
+ | |- |
||
+ | ! scope="row"|294 |
||
+ | |Nova Exit |
||
+ | |[[Zod]] has located a Kryptonian signal coming from [[Metropolis]]. Fly through the rocks to reach [[Metropolis]] and locate the source. |
||
+ | | |
||
+ | *Reach [[Metropolis]] |
||
+ | *Win with one chance remaining |
||
+ | *Don't miss any rocks |
||
+ | |- |
||
+ | ! scope="row"|295 |
||
+ | |Bad Taste |
||
+ | |[[Zod]] has been weakened by the atmosphere in the [[The Watchtower|Watchtower]]. Survive for 20 seconds without being hit by [[Cyborg|Cyborg's]] attacks. |
||
+ | | |
||
+ | *Stay alive for 20 seconds |
||
+ | *Land an 8 Hit Combo |
||
+ | *Throw twice |
||
+ | |- |
||
+ | ! scope="row"|296 |
||
+ | |Yellow Lantern |
||
+ | |The Yellow Lantern, [[Sinestro]], has halted your search. Execute the command at the top of the screen just as time hits zero. |
||
+ | | |
||
+ | *Defeat [[Sinestro]] |
||
+ | *Win all 5 exchanges |
||
+ | *Shoot at the last second |
||
+ | |- |
||
+ | ! scope="row"|297 |
||
+ | |Space Travel |
||
+ | |[[Zod]] has located [[Kal-El]] at the [[The Watchtower|Watchtower]]. Soar through space while avoiding the incoming meteors. |
||
+ | | |
||
+ | *Reach the [[The Watchtower|Watchtower]] |
||
+ | *Win with one chance remaining |
||
+ | *Don't get hit |
||
+ | |- |
||
+ | ! scope="row"|298 |
||
+ | |Stay Alive |
||
+ | |[[Zod]] must stay alive for 30 seconds until [[Superman]] arrives. Fend off [[Batman]] until then. [[Zod|Zod's]] attacks cause no damage! |
||
+ | | |
||
+ | *Stay Alive |
||
+ | *Throw twice |
||
+ | *No Special Moves |
||
+ | |- |
||
+ | ! scope="row"|299 |
||
+ | |Going Up? |
||
+ | |[[Superman]] has taken to the air. Blast him with everything you can. LS controls flight, R2 Shoots, RS or L2 + LS to control fire direction. |
||
+ | | |
||
+ | *Knock [[Superman]] down to the ground |
||
+ | *Win with 10% health or less remaining |
||
+ | *Destroy all Interactable Objects |
||
+ | |- |
||
+ | ! scope="row"|300 |
||
+ | |Submit! |
||
+ | |Finally defeat [[Superman]] and make him submit to [[Zod]]! Defeat an enraged [[Superman]] and break his will to make him kneel before you. |
||
+ | | |
||
+ | *Defeat [[Superman]] |
||
+ | *Connect 10 Special Moves |
||
+ | *Land a 20 Hit Combo |
||
+ | |} |
||
[[Category:About]] |
[[Category:About]] |
||
+ | [[Category:Gameplay]] |
Revision as of 20:18, 12 September 2017
S.T.A.R Labs Missions is a Single-Player mode in Injustice: Gods Among Us.
Missions
S.T.A.R. Labs Missions consist of special scenarios that the player can take part in. These missions range from battles with NPC'S, or minigames that rely on platforming, button rhythm, or stealth. Each Mission contains three Stars that are earned by meeting certain requirements in the mission. Each character has a ten mission storyline. There are 240 Missions in total, along with an additional 20 Missions included with the Red Son DLC pack thus increasing it to 260. The other objective of this mode is to collect all 720 stars to complete it.
- An additional 180 stars can be earned by completing all of the challenges for the Red Son & DLC Characters S.T.A.R. Labs missions (thus making the maximum total of 900 stars).
In order to train heroes from across the globe, S.T.A.R. Labs has created a wealth of character-specific missions that replicate a series of challenging circumstances to overcome. Try to achieve three stars in every mission for the ultimate prize.
Superman
Mission No. | Mission | Description | 3 Star Req. |
---|---|---|---|
001 | Getting Started | Flash tries to reason with Superman about letting his emotions get in the way. Complete the moves listed on top of the screen before saving Lois Lane. |
|
002 | The Yellow Sun | Determined to get past Bane, Superman uses the sun's power to build his strength. Stand in the rays of the sun to charge Superman's health. |
|
003 | Kryptonite Batarangs | Lex has attached a mind-control device to Batman. Defeat Batman while avoiding his Kryptonite batarangs. |
|
004 | Heating Up | Overcome the Alternate Superman that Lex brought to Earth. Hit the matching on-screen button to power up your heat vision. |
|
005 | Rain Of Fire | Cyborg has been reprogrammed by Lex to take down Superman. Watch out for the falling debris from nearby buildings. |
|
006 | Meteor From Krypton | Superman has been weakened by Kryptonite dropped by Lex. Survive for 20 seconds without being hit by Catwoman's attacks. |
|
007 | Save The Human | Lex's henchmen are attacking civilians. Protect the civilians by using your Heat Zap and Ground Smash to stop the incoming threats. |
|
008 | Noxious Fumes | Superman attempts to question Poison Ivy about Lois's location, but discovers Lex has freed Joker and armed him with Kryptonite poison. |
|
009 | Man Of Steel | Three of the strongest villains in the universe have been sent to destroy Superman. Use your Super Move as the final blow. |
|
010 | Kryptonite Plated | LexCorp has developed a Kryptonite energy source from Luthor's power armor. Damage Lex 10 times to deplete the energy source and save Lois. |
|
Batman
Mission No. | Mission | Description | 3 Star Req. |
---|---|---|---|
011 | Sparring Practice | Batman must hone his skills before going after Arkham's deadliest villains. Execute the moves listed on top of the screen to spar. |
|
012 | Baffled Bats | Scarecrow's fear-inducing poison fills the air. Capture Raven before Scarecrow's madness overcomes Batman's reality. |
|
013 | Grenades And Grundy | Grundy, a zombie, is tough to damage with hand-to-hand combat. Use the undead grenades located around The Batcave to do significant damage. |
|
014 | Pie In The Face | Stop Joker and Harley from trying to escape Arkham. Avoid their attacks of incoming pies and chattering teeth to reach the evil duo. | |
015 | Killer Croc | Killer Croc has opened the cells in Stryker's Island. Use Batman's Batarang to stop the prisoners from escaping. |
|
016 | Deathstroke Destroy | Joker is covering Deathstroke's attempt to escape via an APC. Destroy the APC while avoiding incoming missiles from Joker. |
|
017 | Evil Duo | Batman has finally caught up with Joker and Harley again. This time stop the Evil Duo and send them back to Arkham! | |
018 | Cat Nap | While tracking Catwoman to a heist, Batman comes upon an injured guard. Protect him by deflecting rockets with Batman's Parry. |
|
019 | Heli-Battle | Lex is trying to fly convicts out of the prison. Defeat the soldiers while avoiding helicopter gunfire, and then pick up a missile to take it down. |
|
020 | Dark Night Vision | Bane, the last of the Arkham escapees, has shut down the power. Batman's night vision is fragile, so be careful not to get hit. |
|
Catwoman
Mission No. | Mission | Description | 3 Star Req. |
---|---|---|---|
021 | Cat Burglar | Knock out the museum guards to access the roof by completing the list of displayed moves. |
|
022 | Avoid The Lights | In order to gain access into the museum Catwoman must avoid the moving spotlights and destroy the air vent. |
|
023 | Isis | Use Isis to sneak past the guards in order to obtain information on the location of The Batcave. |
|
024 | Rumble In The Museum | Using Catwoman's nimble reflexes, defeat 20 guards in under 40 seconds before the alarm goes off. |
|
025 | Safe Cracker | The museum break-in led catwoman to a safe at Wayne Manor. Hit Wayne's safe to crack it open within 30 seconds. |
|
026 | Bloodletting | Catwoman was injured opening the safe containing The Batcave map. Complete the list of moves in the tracker before you pass out from blood loss. |
|
027 | Batters Up | Catwoman has finally found The Batcave, but bats are attacking! Kill the bats, but be sure not to get hit five times. |
|
028 | Cat's Eye | Nightwing should know better than to fight a cat in the dark. Use your goggles' night vision to defeat Nightwing. |
|
029 | Going Up? | Navigate Catwoman through the security system of lasers and traps in order to reach the Batcave's elevator. |
|
030 | The Getaway | Catwoman has finally located the Batmobile. Defeat both Nightwing and Batman, then activate the switch to release your prize. |
|
The Flash
Mission No. | Mission | Description | 3 Star Req. |
---|---|---|---|
031 | Sparks | You must act quickly to stop Lex, but he's sent Deathstroke to slow you down. Attack him with the moves listed above to get by him, and back to your mission! |
|
032 | The Scarlet Speedster | Grundy is destroying Metropolis to distract Flash. Save humans by pressing R1 near them before they get crushed by falling debris. |
|
033 | Slowdown | Another Roadblock! With only minutes until the bomb detonates, Grundy and Doomsday stand in your way. Use your Super Move to help defeat them. |
|
034 | Race Around the World | Race Superman around the globe to be the first to find info on Lex. Tab any button to fill the boost meter. When full press R2 to boost. |
|
035 | Pressure Chamber | The Watchtower has info on Luthor, but Doomsday is depressurizing the station! Flash must activate the switch on the left to close the airlock at the right time. |
|
036 | When it Rains | Lex Luthor has sent Black Adam to place detonators at Wayne Manor. Defeat your enemy while avoiding falling debris from Watchtower. |
|
037 | Grundy Smash | Grundy is trying to stop Flash from disarming Lex's bombs. Avoid the rocks by using your Character Power to slow down time. |
|
038 | Nicked | Only Catwoman stands between you and Luthor! Flash will regain his Character Power when the timer hits zero - use it to even the odds. |
|
039 | Locked On | Stop Luthor from completing his evil plan. Eliminate Lex while avoiding the targeted laser strikes. |
|
040 | Go Boom! | Luthor is trying to slow you down bu using experimental shield technology. When Luthor's shield activates damage will be reflected back at the attacker. |
|
Shazam
Mission No. | Mission | Description | 3 Star Req. |
---|---|---|---|
041 | Strength Of Hercules | Show Batman each of your moves at the top of the screen before starting the search for Black Adam. |
|
042 | Power Of Zeus | Black Adam cut all power to Ferris, which will meltdown unless restored. Shazam can restore power by standing near the generators until fully charged. |
|
043 | Cloudy Day | Black Adam took out a contract on your life. Defeat Deathstroke while avoiding the lightning strikes, which will turn Shazam back into Billy Batson. |
|
044 | Blood Bank | Shazam and Lex have been infected with vampiric poison that regens health with each hit. Shazam is also bleeding out! |
|
045 | Can't See Me | Lex has brainwashed Cyborg and sent him after Shazam. Defeat a cloaked Cyborg and return to your search. |
|
046 | Wisdom Of Solomon | Lex is assisting Black Adam in obtaining an ancient Egyptian artifact. Complete the list of moves on the right side of the screen before time runs out. |
|
047 | Antarctic | Catwoman is locked in Arkham, but is protecting Black Adam's location. Penguin will attack the closest fighter to him with his umbrella. |
|
048 | Mercury's Speed | Reports are coming of Black Adam attacking Gotham! No time to waste. Soar through the air while smashing through the rocks. Use LS to fly. |
|
049 | SHAZAM | You have finally caught up to Black Adam. Perform the higher damaging combo to receive one letter of SHAZAM. First to spell out SHAZAM wins. |
|
050 | Air Battle | Black Adam has taken to the air! Blast him with everything you got. LS controls Flight, R2 shoots, RS or hold L2 + LS to Control fire direction. |
|
Bane
Mission No. | Mission | Description | 3 Star Req. |
---|---|---|---|
051 | Body Builder | Before Bane sets out to find more Venom, he must train. Execute each move at the top of the screen. |
|
052 | Zap Zap | It seems that other villains are interested in the Venom as well. Defeat Harley while avoiding the lighting strikes |
|
053 | Give Me Life | While searching a cave for Venom, Bane was bit by a vampiric bat. Each hit that lands will regain a portion of health lost during the fight. |
|
054 | Stay Alive | Bane is weakened and desperately needs more Venom, but Flash has been sent to protect the Supply. Survive for 20 seconds without being hit by any attacks. |
|
055 | Venom Rage | Continually use Bane's Character Power to regain life. Insufficient life regeneration will result in failure. |
|
056 | Pulverize and Thrash | You must retrieve more Venom. Defeat 20 Joker Thugs before time expires to get one step closer. |
|
057 | Ice Box | Stop Doomsday from getting the last of the Venom. Fight Doomsday while avoiding the falling ice conjured by Killer Frost. |
|
058 | Fender-Bender | Bane wants to keep Batman from being able to escape with the Venom. Destroy the Batmobile before time expires, and watch out for its defenses. |
|
059 | Juiced Up | The lack of Venom is making Bane enraged! You have 15 seconds to defeat Nightwing and advance towards the Venom supply. |
|
060 | Break The Bat | You must weaken Batman and perform Bane's Backbreaker. Defeat Batman to obtain the Venom you so badly need. |
Harley Quinn
Mission No. | Mission | Description | 3 Star Req. |
---|---|---|---|
061 | Best Served Cold | Harley's first stop to find answers begins with Batman. Execute each move at the top of the screen to reach the next location. |
|
062 | High Noon | If there was a contract on The Joker, Deathstroke probably had it. Execute the command at the top of the screen just as time hits zero to outdraw Deathstroke. |
|
063 | Deadshot | Harley has been ambushed! Stay alive for 60 seconds while dodging incoming rockets and grenades. |
|
064 | Two-Face | Stop Catwoman and find the answers you're looking for. Two-Face is on the scene, and will flip his coin to determine who he'll shoot next. |
|
065 | Thug's Life | Harley thinks a band of Joker's Thugs are behind Joker's death. Stop enough of The Joker's Thugs by pressing the correct button sequence. |
|
066 | Side Splitting |
This Joker Thug might have info. Shoot the pies and chattering teeth. |
|
067 | Kisses! | The last battle has left Harley injured and her health is depleting. Use your Character Power to regain health. Contain Catwoman long enough to get answers. |
|
068 | Cat Got Your Tongue |
Now that Harley has Catwoman alone, she can finally get some answers. Press the correct buttons to keep both meters above the lines until time runs out. |
|
069 | Pipsqueak | The trail has led Harley to Luthor, who has shrunk her down with an experimental weapon. Jump and slide to avoid the lasers while collecting cubes to weaken Lex's defenses. |
|
070 | Deception | Luthor has the answers Harley is looking for! Get Lex to tell you why The Joker faked his demise. |
|
Deathstroke
Mission No. | Mission | Description | 3 Star Req. |
---|---|---|---|
071 | Trained Professional | Deathstroke wants to test his skills before his next contract. Execute each move at the top of the screen. |
|
072 | Never Enough | Fire a grenade at Green Arrow. Each shot is affected by wind. |
|
073 | Assassin's Strike | Deathstroke must progress past the rock trap. Slice incoming attacks. |
|
074 | Burn With Me | Another day, another target to eliminate. Time your movements carefully to avoid the erupting fire. |
|
075 | Bomb, Shield, and Sword | Bomb beats Sword, Shield beats Bomb, Sword beats Shield. |
|
076 | Target Acquired | Lex is trying to stop you from completing your contract. Eliminate Green Lantern while avoiding the targeted laser strikes. |
|
077 | Pipe Bomb | You must get past the pipes to get to your contract. Press the corresponding button on screen to shoot a bomb at a selected pipe. Time your shot when steam is not present. |
|
078 | Laser Targeting |
In order to fulfill your contract on Bane, you must battle him while avoiding the laser hazards triggered by Luthor's men. |
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079 | Now You See Me | Deathstroke has located his next two targets. Eliminate Cyborg and Lex while their cloaking devices are active. | |
080 | Eagle Eye | Lex isn't getting away this time! When he launches his missiles into the air, destroy them before causing additional damage. |
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Green Arrow
Mission No. | Mission | Description | 3 Star Req. |
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081 | The Emerald Archer | Green Arrow wants to train before fulfilling his father's dying wish. Execute each move at the top of the screen. |
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082 | White Out | Time to cross Lex's name off the list. You have been blinded by a flash grenade. Take down Lex while your vision is impaired. |
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083 | Crowd Control | Green Arrow has tracked a group of corrupt police officers from the list. Shoot the correct arrows at the oncoming color-coded officers. |
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084 | Sea King | Aquaman has been brainwashed and only Green Arrow can stop him. While underwater your movements will be slower. |
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085 | Big Shot | Merlyn is impersonating Green Arrow. Shoot at him. Each shot is affected by wind. |
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086 | Sharpshooter | Press the correct buttons to stop the robot soldiers. This elite force is protecting those in the black book. Stop at least 13 robots. |
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087 | Glass House | Killer Frost, number six in the black book, has set off a cave-in in the Batcave. Be careful of your attacks or you might accelerate the damage. |
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088 | The Harder They Fall | According to the list, Green Arrow must put an end to Sinestro. Over the course of the fight he will become more powerful. |
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089 | Aim High | As the falling rocks plummet, run over to their corresponding locations and shoot upwards to destroy them. |
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090 | Broken Arrow | If Bane inflicts too much damage, Green Arrow will drop his bow. Pick it back up, and regain your abilities. |
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Lex Luthor
Mission No. | Mission | Description | 3 Star Req. |
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091 | Suit Up | Security is malfunctioning! Lex must navigate past security lasers and drones to reach his power suit. |
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092 | Enter Lex | Lex must train with his new power suit before his mission to Atlantis. Execute each move at the top of the screen. |
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093 | There and Back Again | Cyborg has been sent to defeat Lex before he reaches Atlantis. Move your energy shield to deflect Cyborg's bouncing rockets. |
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094 | Orb Malfunction | Lex's plan to take Atlantis interferes with Killer Frost's desire to freeze the planet. Her cold presence causes one of Lex's orbs to malfunction and attack Lex every 10 seconds. |
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095 | Pulling the Trigger | Malfunctioning orbs are attacking Lex. Shoot at the orbs by pressing the correct button on screen. Stop at least 13 orbs to advance. |
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096 | Burn the Evidence | Defeat the enemies to recover pieces of evidence that would expose Lex's plan. |
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097 | Lantern's Defense | Green Lantern will do everything in his power to keep Lex from Atlantis. Over the course of the fight Green Lantern will become more powerful. |
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098 | Air Strike | In order to reach Atlantis you must first weaken the outer defenses. Press the on-screen buttons to destroy each target. Destroy 25 mines to progress. |
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099 | Go Deep | It is time for Lex's assault! Avoid depth charges while diving to reach Atlantis. Collect air bubbles to fill your oxygen meter. |
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100 | Big Fish | Defeat Aquaman while he is powered up to take Atlantis. Your movements will be slower underwater. |
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Nightwing
Mission No. | Mission | Description | 3 Star Req. |
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101 | Woke up and Tied Up | Break free from the gurney by using the displayed button commands. Once free, defeat your captors by executing the moves at the top of the screen. |
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102 | Hide and Seek | Now that Nightwing has escaped his confines, use your night vision to navigate past the security lasers. You have 40 seconds to reach the end. |
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103 | Bad Gas | Standing with Solomon Grundy's gas cloud causes Nightwing damage. Defeat Grundy as the gas cloud grows over time until the screen is covered. |
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104 | Dead Man's Hand | Grundy is back for more, defeat him while avoiding the Swamp Hands. The Swamp Hands can be destroyed with Nightwing's projectile attacks. |
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105 | Sticks of Fury | Show Bane who's boss by landing 50 hits on him before time expires. |
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106 | Freezer Burn | Killer Frost has conjured an ice storm. Defeat her while avoiding the falling ice. |
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107 | Paint This | Raven and Sinestro team up to take down Wayne Manor. Nightwing must stop Sinestro while avoiding incoming projectiles thrown by Raven. |
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108 | Look Out! | Use night vision to navigate past the security lasers and watch out for the guards. You have 60 seconds to reach the end. |
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109 | Just Add Water | While underwater Nightwing's movements will be slower. Aquaman fights at normal speed. |
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110 | That's the Bomb | Defeat Raven while she is in Demon stance. |
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Green Lantern
Mission No. | Mission | Description | 3 Star Req. |
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111 | Shine Bright | Before Green Lantern sets out his hunt for Sinestro, he must train. Execute the moves at the top of the screen. |
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112 | Armageddon | Use the correct button commands to shoot down approaching meteors. Large meteors require you to mash all buttons. |
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113 | Scarecrow | Deathstroke has a contract to protect Sinestro from Hal, and has allies himself with Scarecrow. Stop them before the madness overcomes Hal. |
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114 | Headache | Luthor has taken control over Doomsday. Perform enough head attacks to break Doomsday free from Lex's strings. |
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115 | None Shall Pass | Green Lantern has come across Bane for the last time. Defeat him while avoiding exploding floor fires conjured by Raven. |
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116 | Frozen Skies | Killer Frost has conjured an ice storm. Defeat her while avoiding the ice shards. An unknown force has sped up your movement. |
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117 | Kilowog | Kilowog has arrive to help Green Lantern. When near, he will deliver a powerful attack. | |
118 | Outfield | Defend against Sinestro's constructs coming from the air. |
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119 | Green Lantern's Light | Use all of your might to defeat Sinestro! Once Sinestro's health is low, execute the commands to overpower him. |
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120 | Ultimate Battle | Sinestro has taken to the air. Blast him with everything you can. |
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Cyborg
Mission No. | Mission | Description | 3 Star Req. |
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121 | Rebirth | Pick up weapons to gain Special Moves to add to Cyborg's arsenal. All Specials have been disabled. |
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122 | Training Camp | Execute each move at the top of the screen in an attempt to gain control of your abilities. |
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123 | Sprung a Leak | The strain on your new abilities have cause some side effects. Defeat Grundy before Cyborg drains of fluids |
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124 | What Is Your Malfunction | Cyborg is malfunctioning and his controls are not responding correctly. Defeat Bane with Cyborg's controls reverse. |
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125 | Broken Legs | The electrified floor defense mechanism disabled Cyborg's jumping capabilities. Use Cyborg's grapple move to avoid the electricity. |
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126 | Rocket! Rocket! | Lex Luthor, the brains behind your attempted kidnapping, has sent waves of missiles towards you. 7 hits results in failure so try to avoid them. |
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127 | Need a Nurse | The last battle strained Cyborg's systems and damaged his life support. Use your Character Power to regain health. |
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128 | Error Macro | Defeat Luthor's 'Defense System 01' prototype robot before it powers up. Be careful, as Lex is attacking you with lasers from a safe location. |
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129 | Luthor Beatdown | With Cyborg back to full power, he must defeat Lex while performing the moves listed in the tracker before time runs out. |
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130 | Injustice For All | The Justice League is impressed with your skills in defeating Luthor. Show them what you are made of. |
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Hawkgirl
Mission No. | Mission | Description | 3 Star Req. |
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131 | Hawk's Nest | Hawkgirl wants to train before heading out to face Luthor. Execute each move at the top of the screen. |
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132 | High Tension | Luthor has captured Cyborg and mind controlled him to protect his secret. Lex's security system is active, so jump to avoid the electric floor. |
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133 | Can Opener | Hawkgirl has retrieved Cyborg, but she can't wait until his cybernetics are repaired. Press the correct buttons to keep the 4 meters above the lines to get answers. |
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134 | Scared Hawk | Bane has teamed up with Scarecrow to stop Hawkgirl. Defeat Bane before the madness overcomes Hawkgirl |
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135 | Soaring Hawk | There is a crisis in Gotham! Hawkgirl must get there as quickly as possible. Soar through the air while smashing through the rocks. |
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136 | Falling Mace | Deathstroke has been hired to stop Hawkgirl. If too much damage is inflicted, she will drop her mace. |
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137 | Distress Call | A distress call has gone out from Watchtower! Reach the station by flying upward while avoiding the falling rocks. |
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138 | Fortitude | Hawkgirl has arrived just in time at Watchtower. Stop each of the evil invaders before it's too late. |
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139 | The Power of Nth | Lex has promised Ares a weapon made of Nth if he helps him defeat Hawkgirl. Complete the list of moves in the tracker before time expires to obtain Lex's whereabouts. |
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140 | Major Damage | If too much damage is inflicted, Luthor will activate his special Satlaser. Continuously attack him to interrupt the attack. |
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The Joker
Mission No. | Mission | Description | 3 Star Req. |
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141 | Joker's Wild | The Joker has made his way out of his cell and is ready to get back to his old tricks. Execute each move at the top of the screen. |
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142 | Riddle Me This | Nightwing has caught wind of The Joker's escape from Arkham. Each question mark The Riddler drops will contain a random effect. |
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143 | Heart Broken | Harley is trying to get in on The Joker's fun! Over the course of the fight she will become more angry. | |
144 | Catnip | Catwoman doesn't like the idea of competing with The Joker! While fighting Catwoman, fend off Isis by performing the on-screen commands. |
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145 | Joker Venom | Joker's Thugs are raining poison all over Gotham to cause havoc! Defeat Green Arrow while avoiding poisonous rain. |
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146 | Downsized | The Joker forces Atom to shrink in order to collect Lex's deadly nanobot technology. Execute the correct button commands to reach the finish line. |
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147 | Slow Me Down | Hawkgirl is helping Killer Frost take back the nanobot tech you just stole. Mash any button to break free from the ice and defeat her. |
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148 | Bombs Away | The Joker needs to destroy part of Arkham Asylum and free his henchmen. Plant bomb at all 3 locations. You have 60 seconds. |
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149 | Heads or Tails | Catwoman is back, but this time The Joker won't let her get away! Two-Face will also flip his coin to determine who he'll shoot next. |
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150 | It Takes Two | To even the odds, The Joker has joined forces with his beloved Harley. Harley Quinn will aid you in fight. |
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Doomsday
Mission No. | Mission | Description | 3 Star Req. |
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151 | It Begins | Doomsday has been captive for years, and must train before seeking his revenge. Execute each move at the top of the screen. |
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152 | Riddle Me That! | Get Lex to tell you the location of Superman by defeating him. Defeat Lex while The Riddler drops surprises. |
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153 | Demonstration of Power | Green Lantern has arrived in Metropolis to stop Doomsday. Mash any button to push back the incoming bus Construct. |
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154 | Poison Touch | Flash has been infected with a toxic contagion, but that won't stop Doomsday! The last one hit will be infected with the virus. |
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155 | Falling Ice | Killer Frost has conjured an ice storm. Defeat her while avoiding the falling ice. |
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156 | Super Power | Break Lex's shield to stop him from unleashing a devastating attack. |
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157 | Wasp's Nest | Looks like a Justice League trap! Destroy all the wasps before they can damage you with their venomous sting 10 times, knocking you out. |
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158 | Doomsday's Revenge | Defeat Green Lantern while he is powered up. |
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159 | Search for Superman | Further weaken the Justice League by defeating Wonder Woman. Avoid being hit by the tentacles that have joined the fight to help protect Superman. |
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160 | D-Day | Time has come to exact your revenge! Stop Superman while he is enraged. With Superman's death, your vengeance on the Justice League will be complete. |
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Sinestro
Mission No. | Mission | Description | 3 Star Req. |
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161 | Sinestro Corps | Now that he is free again, Sinestro must hone his dormant skills. execute each move at the top of the screen. |
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162 | Oa Noes | A deadly assassin has been sent to stop Sinestro. Execute the command at the top of the screen just as time hits zero to outdraw Deathstroke. |
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163 | Slippery When Wet | While underwater Sinestro's movements will be slower. Aquaman fights at normal speed. |
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164 | See You Next Fall | Sinestro has discovered that Lex has possession of a Lantern's ring. Break through the ring's shield while avoiding the laser hazards. | |
165 | Green With Envy | Show Green Arrow how much the color green reminds Sinestro of the Lanterns. Land 60 hits before Green Arrow does. |
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166 | In the Wind | Green Lantern jumps in to protect Earth! Hold for a more powerful shot and watch out for the wind. |
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167 | To Rule Them All | Catwoman has obtained a red Power Ring and has gained new powers. Defeat Catwoman while she uses the red Power Ring against you. |
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168 | Out of Options | As the mines appear, press the on-screen buttons to destroy each target. Smash at least 30 mines. |
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169 | Sinestro's Power | Sinestro must protect the Earth from meteors so that he may rule it. Use the correct button commands to shoot down approaching meteors. |
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170 | Backup | Atrocitus has arrived to help Sinestro take control of Earth. When near Atrocitus he will deliver a powerful attack. |
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Raven
Mission No. | Mission | Description | 3 Star Req. |
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171 | Regaining Control | Raven's inner-self is surfacing! Train to regain control by executing each move at the top of the screen. |
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172 | Bleeding Out | The struggle with your inner-self is causing you to bleed out and lose all of your health. |
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173 | Raven Attack | Use the Shadow Raven to destroy the incoming bats. |
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174 | Rock 'N' Roll | Reach Bane before he crushes you with heavy boulders. |
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175 | Friend In Need | Raven's rage has put Nightwing in great danger! Free him by executing the sequence of on-screen commands. |
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176 | Titans Go | The demon Trigon has possessed Raven to hurt her friends! Defeat the Titans. |
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177 | Trigon's Pain | Trigon's demonic force has sped up time. Be the first to perform 100 hits. |
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178 | Pass the Poison | Green Arrow has been infected with a toxic contagion, but that won't stop Raven! The last one hit will be infected with the virus. |
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179 | Life Steal | Trigon's evil power over Raven is overwhelming! Steal health by landing attacks against Hawkgirl. |
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180 | Return of Trigon | Trigon comes forth to confront Raven directly, father to daughter. Defeat Trigon to prove where your allegiances lie. |
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Aquaman
Mission No. | Mission | Description | 3 Star Req. | |||||
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181 | Atlantean Warrior | In order to protect Atlantis, Aquaman must hone his skills. Execute each move at the top of the screen. |
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182 | Assassin's Contract | Deathstroke is coming for Aquaman, so head him off by going to him! Stop Deathstroke and watch out for Penguin's umbrella attack on the closest fighter. |
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183 | King of Atlantis | Deathstroke informed you that Bane is coming after you! Go to him, and complete the moves to the right of the screen before time runs out. |
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184 | Falling Lasers | Cyborg has attempted to set a trap for Aquaman so he can take over Atlantis. Show him how slippery you are while avoiding the lasers. |
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185 | Back Alley | Standing within Grundy's gas cloud causes Aquaman damage. Defeat Grundy as the gas cloud grows over time until the screen is covered. |
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186 | Big Smash | Sinestro is attempting to build a construct that can destroy Atlantis itself. Over the course of the fight he will become more powerful. |
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187 | Lost Trident | Doomsday has reached the Throne Room! When too much damage is taken, Aquaman will drop his trident. |
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188 | Hot Spot | Black Adam is trying to get to Atlantis himself. Defeat him while avoiding exploding floor fires conjured by Raven. |
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189 | Jaws of Life | Press the correct corresponding buttons on screen to telepathically tell the incoming rabid shark not to eat you. |
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190 | Olympian Champion | Ares has recruited a group of villains to aid him. Defeat them one at a time, then take out Ares. |
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Solomon Grundy
Mission No. | Mission | Description | 3 Star Req. |
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191 | Born on a Monday | Before Solomon Grundy sets out to find Hawkgirl he must first train with Batman. Execute each move at the top of the screen. |
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192 | Throw Down | Perform all of Grundy's Character Power Multi-throws in order to get information on Hawkgirl. |
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193 | Brute Strength | Bane has challenged you to a contest of strength. Be the first to perform 50 hits. An unknown force has sped up time. |
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194 | Hard Rain | Defeat Superman while hazardous rain falls from the sky. Green raindrops replenish health while red raindrops deplete health. |
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195 | Zombie Hands | The Joker wants Hawkgirl to stay hidden. Collecting orbs increases your Super Meter. Only while The Joker is caught in Meter Burn Zombie Hands will Grundy cause damage. |
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196 | Avalanche | Bane interrupts Grundy's search for Hawkgirl by throwing obstacles in his path. |
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197 | Lightning Storm | Black Adam has created a storm of lightning above Gotham. Defeat Black Adam while avoiding the lightning strikes. |
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198 | Swamp Gas | A gas cloud will start to enlarge over time. Defeat your opponent before it covers the entire screen. |
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199 | Toxic Overload | Another of Hawkgirl's captors blocks your way. Stand in the green light to regain health and receive a strength boost. |
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200 | Friends Forever | Grundy has finally located Hawkgirl! Free her by defeating Lex. |
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Killer Frost
Mission No. | Mission | Description | 3 Star Req. |
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201 | Ice Mist | Escape the Fortress without tripping the security system. Killer Frost's Ice Mist will reveal the invisible lasers up close. |
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202 | Frostbite | In preparation to create a new Ice Age, Killer Frost needs to sharpen her skills. Execute each move at the top of the screen. |
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203 | Screw Lose | The Fortress is falling apart! Make it out before it crumbles. Be careful of your attacks or you might accelerate the damage. |
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204 | Life Drain | Bats outside of Wayne Manor have infected you with vampiric poisoning! Each hit that lands will regain lost health during the fight. |
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205 | The Riddler's Surprise | Killer Frost searches Arkham for Mr. Freeze, her perfect sidekick. Defeat the guard while The Riddler drops surprises. |
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206 | A Strong Defense | Killer Frost needs Lex's technology to bring on the next ice age. When Luthor's shield activates damage will be reflected back at the attacker. |
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207 | Hot and Cold | Killer Frost is using the Watchtower to freeze Earth, but something is wrong! She will lose health from heat, but will heal in the cold. |
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208 | Melting Point | The room is rapidly heating up and will damage Killer Frost. Activate the switch to vent the heat to prevent a meltdown. |
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209 | Fire and Ice | Batman has upgraded his batarangs to stop Killer Frost. Defeat Batman while avoiding his heat Batarangs. |
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210 | Icebreaker | The last fight caused so much damage that everything is crumbling down. Find the door, break it down to escape, and fulfill your icy destiny. |
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Black Adam
Mission No. | Mission | Description | 3 Star Req. |
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211 | Mighty Human | Black Adam has returned from exile to test his skills. Execute each move at the top of the screen. |
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212 | Flip of the Coin | Send a message to Shazam by defeating Batman. Two-Face will also flip his coin to determine who he'll shoot next. |
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213 | Dry Lightning | An unknown presence has created a storm of lightning above Gotham. Defeat Ares while avoiding the lightning strikes. |
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214 | What You Get | Lex is testing a new defense technology and sends a missile barrage at Black Adam. Five missile hits results in failure. |
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215 | Reflection | Angered at Lex for a failed attempt on his life, Black Adam seeks revenge. When Luthor's shield activates damage will be reflected back at the attacker. |
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216 | Splat | Use the correct button commands to zap down approaching meteors. |
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217 | Discharge | LexCorp's hoverbots are able to harness your power when in range. Smash them to regain your power. |
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218 | Razzle Dazzle | Move your energy shield to deflect Cyborg's bouncing rockets. First to miss 3 rockets loses. |
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219 | Shazam | Black Adam is racing to be the first to say Shazam. Perform a combo with greater damage to speak each letter. |
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220 | Ice Breaker | Shazam has teamed up with Killer Frost to defeat his arch enemy. Defeat your foe in a final battle while avoiding the falling ice. |
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Wonder Woman
Mission No. | Mission | Description | 3 Star Req. |
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221 | Amazonian Training | Train with the Amazonian before attempting to take on Ares. Execute each move at the top of the screen. |
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222 | Lights Out | Each attack Raven lands will darken the screen. Each attack Wonder Woman lands will brighten the screen. |
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223 | Meteor Shower | Ares has conjured a meteor storm while Black Adam attacks. Defeat him while avoiding the flaming rock. |
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224 | An Amazonians Powers | Wonder Woman was hurt in the last battle and is slowly losing health. Complete the list of moves in the tracker before time expires. |
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225 | Sisters | Wonder Woman aids in your fight for a short time. Wonder Woman may only be used once. |
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226 | Purified Rain | An energy storm has rolled in. Each raindrop collected fills your Super Meter. |
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227 | Catching a Thief | Grundy has stolen an Amazonian gemstone for Ares. Execute the correct sequence of commands in time to stop him from getting away! |
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228 | Who's There? | Ares is controlling Cyborg to put an end to the Amazonians. Defeat Cyborg while his clocking device is active. |
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229 | Inner Strength | Superman will help you train for the fight ahead. Be the first to perform 100 hits. |
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230 | Last Stand | Ares has taken a final stand against Wonder Woman. He has summoned Bane, Solomon Grundy, and Doomsday to his side! Defeat them all, including Ares. |
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Ares
Mission No. | Mission | Description | 3 Star Req. |
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231 | The God's War | Time to seek out and punish the Justice League, starting with Green Arrow. Execute each move at the top of the screen. |
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232 | A Rock and a Hard Place | A group of Amazonians have launched a barrage of rocks at Ares. Slice incoming rocks. |
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233 | Battle of the Titans | Superman must pay for his hand in banishing Ares to Hades. Defeat an enraged Superman. |
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234 | Underwater Warfare | Prove to Aquaman that even Earth's seas belong to you. Defeat Aquaman while underwater. |
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235 | Rust Bucket | Ares' armor has rusted from his underwater battle with Aquaman. Tap any directional button to shake the rust off your armor. |
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236 | Cloak of the Gods | Ares desires to fool the Amazonians by sneaking into Themyscira. Stay invisible without getting hit until time runs out. |
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237 | Spears Away | Ares charges forward towards Themyscira, meeting a barrage of spears. Perform Ares' teleport technique to evade then defeat Hawkgirl. |
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238 | Rain and Pour | Defeat The Flash while hazardous rain falls from the sky. Green raindrops replenish health while red raindrops deplete health. |
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239 | Lasso Tied | Wonder Woman has entrapped Ares with her lasso. |
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240 | Reign Supreme | The time has come to conquer Themyscira! Defeat its guards and their champion Wonder Woman. |
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Red Son
Mission No. | Mission | Description | 3 Star Req. |
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241 | The Last Kryptonian | Help Superman start his new life on the Ukrainian collective farm. Avoid the asteroids by safely navigating the Kryptonian capsule through the meteor field. |
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242 | X-Ray Marks the Spot | Agents of the American regime have infiltrated the ranks of the beloved KGB. Activate your X-Ray vision to see and attack the weak spots of the traitor scum. |
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243 | Rescue the Soviet Motherland | Imperials are attacking the great Soviet capital with rockets! Press the corresponding button inputs to destroy all the incoming rockets. |
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244 | Heat Vs Will | The American pig Luthor has sent Green Lantern to stop Superman's glorious reign. Attack him until he is at low health, and then overpower him with your Heat Vision. |
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245 | The Red Sun | Prove to America that the Soviet worker is the greatest in the world. Defeat Luthor's Superman clone, but avoid harmful red sunlight, which restores his health. |
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246 | United Corps | Lex's unprovoked assault on Communism has brought together two unlikely foes, Sinestro and Green Lantern. Wonder Woman, an ally of the people, will stop them. |
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247 | Giganta | The central party wishes to remove frivolous wastes, including clowns such as Joker. Survive for 20 seconds without being hit by any attacks. |
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248 | Show Off |
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249 | Lex's Stand | With Luthor's guards disposed of, it is time to destroy this enemy of the Motherland! Destroy Lex's armor and defeat the infidel. |
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250 | Acid Rain | Defeat Grundy while avoiding falling poisoned raindrops. These are no doubt coming from imperialist factories across the sea! |
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251 | Comrade Grundy | Grundy has been captured, and must be indoctrinated into Dear Father's utopia. Press the corresponding button inputs to increase the strength of Grundy's indoctrination. |
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252 | Snake In Grass | Time to prove you are truly amongst the ranks of the great Soviet proletariat. Sneak into the prison to free your comrade by avoiding the search lights and snipers. Detection means failure. |
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253 | Escape! | Even though you've been seen, your mission is still clear. Defeat the waves of guards, reach the prison cell, and destroy it. You must free the innocent prisoner of Soviet Russia! |
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254 | Piggy Back | The scientist has info on a missile headed for the U.S.S.R. Reach the extraction point by navigating through the prison yard's hazards. Press the on-screen prompt to avoid sniper fire from the bourgeois pigs. |
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255 | Countdown | Green Lantern is the imperialist's last line of defense between Grundy and the missile. Defeat him before time runs out, smash the construct wall, and reach the missile in time! |
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256 | Buried on a Sunday | In a selfless act to protect his new Marxist way of life, Grundy latches himself to the missile. Mash buttons to get inside the rockets panel, then press the corresponding button inputs to break the guidance chip. |
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257 | Honoring a Hero | In the aftermath of Grundy's sacrifice, shards from the rocket are falling to the city. Use the left analog stick to prevent shards from falling on his beloved native lands of Russia. |
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258 | Green Radiation | Lex's failed missile attack was a diversion to drop green radiation throughout the city. Batman, a foe of the people, snuck in to attack Superman in this danger zone. |
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259 | United for All | Superman is hot on the trail of the capitalist pig Lex as he flies toward America. Avoid the incoming objects while catching up to Lex, the human embodiment of capitalist imperialism and oppression. |
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260 | Final Battle | Superman has caught-up to KGB's most wanted, but Lex has been preparing! You must break through Lex's armor while avoiding the incoming air strikes. At low health, Lex will fire his satellite laser. Defeat capitalism! |
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Lobo
Mission No. | Mission | Description | 3 Star Req. |
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261 | Space Hog | Head to the Watchtower to find info on Superman. Dodge rocks with LS and shoot incoming rocks with the Space Hog's blaster. |
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262 | He Who Devours | Upon arriving at the Watchtower, Lobo is confronted by Nightwing. Execute each move at the top of the Screen. |
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263 | And Thoroughly Enjoys It | Defeating Nightwing has alarmed the Watchtower's enforcers. Stop Cyborg while the trail is still hot and avoid attacks from the Martian Manhunter. |
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264 | Contract Killer | Deathstroke has been sent to stop Lobo. Shoot the Incoming Grenades. |
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265 | Bastich | Superman is no longer here. Instead, defeat Batman and track the Kryptonian. Batman has equipped a gas cloud device that will damage Lobo when close. |
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266 | Double Barrel | Superman realizes that Lobo is hot on his trail and is using the Lantern Corps. Lobo does more damage while wearing the Red Lantern ring. |
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267 | Space Dolphins | A blast from the Watchtower has thrown Lobo from his Space Hog. While falling to Earth, rescue Space Dolphins to fill Lobo's Dolphin meter. |
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268 | Death Warrant | Upon crashing to Earth, Lobo's remains have formed into weaker clones of himself. Use the Lobo clones to defeat Wonder Woman. |
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269 | Self Centered | There can only be one Lobo. Defear your last clone no matter how pretty he is. |
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270 | Phantom Zone | Your battles have led you to the enterance of the Phantom Zone. Defeat an enraged Doomsday and learn how to gain access to the Kryptonian void. |
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Batgirl
Mission No. | Mission | Description | 3 Star Req. |
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271 | Rehab | Batgirl has been in that chair a long time! Avoid objects thrown at you and get your movement back to what it once was. |
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272 | Hand And Eye | Batgirl must now focus on her hand and eye coordination. Hit targets with her batarangs. |
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273 | Stand Up | Batgirl must prove to Nightwing that she can handle combat again. Execute each move at the top of the screen. |
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274 | Contract Is Up! | Defeat Deathstroke to obtain info on where Lobo was heading. An energy storm has formed over Gotham. Each raindrop collected fills your Super Meter. |
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275 | Oracle | Deathstroke has led you into a trap! Use your visor attachment to locate and avoid the different types of laser traps. |
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276 | Revenge | Avoid the falling Cupcake Bombs while stopping Harley. If you get hit by a Cupcake Bomb you will be briefly disorientated. |
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277 | Power Play | Joker has allied himself with Scarecrow and is seeking revenge for what you just did to Harley. |
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278 | Injustice | Lobo has taken to the air. Get close to Lobo and knock him off his hog while avoiding the Space Hog's lasers. |
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279 | Overkill | Lobo has just cloned himself into 20 copies. Defeat 20 clones and force Lobo to show his true self. |
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280 | New Future | Finally the real Lobo. Lobo is enraged from what you did to his clones. Show him what Batgirl is made of! |
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Scorpion
Mission No. | Mission | Description | 3 Star Req. |
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281 | Mortal Kombat | Opening the portal pulled in a powerful demon from the other side. Execute moves on top of the screen and proceed to the portal. |
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282 | Escape | The realms are merging! Scorpion must reach Quan Chi's portal on the far side of the arena while avoiding Netherrealm traps. |
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283 | Bat Down | The Fortress is falling apart! Defeat Batgirl before it crumbles. Be careful of your attacks or you might accelerate the damage. |
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284 | Klown School | This deformed creature looks like something from the deep pits of Netherrealm. Perform the moves listed in the tracker and send this creature back where it came from. |
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285 | Get Over Here! | Try and lure out Superman by destroying his beloved city! Mash the on-screen buttons to destroy Metropolis. |
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286 | Double Take | Shazam and Wonder Woman are preventing you from getting to Superman. Defeat both of them and continue your search! |
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287 | Prove Yourself | Green Lantern has ambushed you! Prove your worth by getting to 60 hits first. |
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288 | Blood Lust | That last fight has left Scorpion enraged and out for blood! Both players cause double damage to each other. |
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289 | Phantom Zone | Execute the correct sequence of commands in time to pull Kal-El out of the Phantom Zone. Hope nothing comes with him! |
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290 | The Bounty | Lobo hitched a ride out of the Phantom Zone on Superman! Defeat the bounty hunter Lobo and bring Kal-El to Quan Chi. |
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Zod
Mission No. | Mission | Description | 3 Star Req. |
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291 | Training | Martian Manhunter sends Flash to slow Zod down and protect the weakened Superman. Execute moves on top of the screen to stop him. |
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292 | Meteor Shower | Ares has conjured a meteor storm. Defeat him while avoiding the flaming rocks. |
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293 | Rain and Pain | As the falling rocks plummet, run over to their corresponding locations and shoot upwards to destroy them. |
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294 | Nova Exit | Zod has located a Kryptonian signal coming from Metropolis. Fly through the rocks to reach Metropolis and locate the source. |
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295 | Bad Taste | Zod has been weakened by the atmosphere in the Watchtower. Survive for 20 seconds without being hit by Cyborg's attacks. |
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296 | Yellow Lantern | The Yellow Lantern, Sinestro, has halted your search. Execute the command at the top of the screen just as time hits zero. |
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297 | Space Travel | Zod has located Kal-El at the Watchtower. Soar through space while avoiding the incoming meteors. |
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298 | Stay Alive | Zod must stay alive for 30 seconds until Superman arrives. Fend off Batman until then. Zod's attacks cause no damage! |
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299 | Going Up? | Superman has taken to the air. Blast him with everything you can. LS controls flight, R2 Shoots, RS or L2 + LS to control fire direction. |
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300 | Submit! | Finally defeat Superman and make him submit to Zod! Defeat an enraged Superman and break his will to make him kneel before you. |
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