What's on your mind?
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18 Votes in Poll
I imagine that in an alternate version of the Injustice Universe, Lana Lang saved the entire universe by basically letting Clark confide in her after Lois and Metropolis.
I feel like in the early Injustice days, the writers just pretended she didn't exist so the story could be what it was, because it definitely would have been different if Lana was around! She might have been the rebound woman for him.
Potentially jumping to UE5 next, Injustice 3 might not be a legacy game this time around because of how differently their games function now!
(Edited by Batsticks)
How would he play?
(Edited by Batsticks)
Found this guide on the comics, written by a brazilian and in portuguese but it’s translatable, and i think it can help on knowing the order and when in the story they happen anyways, at least it was something i was looking for, might help someone else. Also missing this informations here in the wiki.
Found out a lot of people complained about injustice 2’s mechanic of collecting different gears to customize your character, but i sincerely appreciated so much that dynamic, although some are actually weird, there are some sick combos too, made it all more customized for each person, and added new goals on the game for me. What y’all think?
(Edited by Becah Brito)
I love Injustice 1 and 2 however for 3 I would really love to see them make some gameplay changes so it plays differently and evolves.
Street Fighter, Mortal Kombat, Soul Calibur, Dragon Ball, Dead or Alive, Tekken, Virtua Fighter, BlazBlue, etc are really good about each iteration changing the formula to give the game some of its own flair to stand out for other games in their respective series. Ie drive rush/impact, V Skills, Kameos, Defensive meter.
Personally, the jump from Injustice 1 to 2 feels more like a Fifa iteration where we got graphic updates, some new game modes and a new story. Besides that all the characters play the same, we didn't see any changes to how we play the game. We still had the back 3, zoning heavy game.
So what features would you like to see added to the actual combat flow?
I personally would like to see the screen not be so large and characters get air dashes so we get a more engagement heavy game this time around.